X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=todo;h=a699e2995aa27b894e619fb1f4440058b29a1640;hp=d1b9de204b46503256924fa12887304ae8ff43a7;hb=5b6e786d0bc01f9f278f75afebcbc0947556fbce;hpb=f33f1a05297ce0156030f0f78ecf5b84e00d424c diff --git a/todo b/todo index d1b9de2..a699e29 100644 --- a/todo +++ b/todo @@ -1,12 +1,19 @@ **** Finish porting to Windows (should be only file.c and args.c, I think) -*** Switch over to sprites rather than totally separate structures. -* Rocks collide with each other? +** BUG: Rocks can be created touching, often giving a high-velocity bounce. -*** Add a scripting language and separate game logic from the engine. - Forth? Scheme? Lua? +*** Move game logic into a script so we can have "variations". +* Then an in-game menu to choose which game. ** Switch to a TTF font and all ray-traced graphics * Then we can run at the native screen size * Deltas on high score display? + + +Comments from HappyPenguin (and solution ideas by Josh) + +*** Too hard: should be able to choose difficulty from within game. +** What do you do at game over? "Press SPACE to start a new game". +** Multiple deaths is a problem: fade new ship in? [DONE 2006-03-24] +** Why can't you go left? You're trying to outrun a blast wave.