X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=todo;h=da7eb091aafa44ccaac02a5c5f5d1bb7bfa9913d;hp=d1b9de204b46503256924fa12887304ae8ff43a7;hb=148882a3cc520f34616a1175ed157fe258d68dcc;hpb=f33f1a05297ce0156030f0f78ecf5b84e00d424c diff --git a/todo b/todo index d1b9de2..da7eb09 100644 --- a/todo +++ b/todo @@ -1,12 +1,21 @@ **** Finish porting to Windows (should be only file.c and args.c, I think) -*** Switch over to sprites rather than totally separate structures. -* Rocks collide with each other? +** BUG: Rocks can be created touching, often giving a high-velocity bounce. -*** Add a scripting language and separate game logic from the engine. - Forth? Scheme? Lua? +*** Move game logic into a script so we can have "variations". +* Then an in-game menu to choose which game. ** Switch to a TTF font and all ray-traced graphics * Then we can run at the native screen size * Deltas on high score display? + + +Comments from HappyPenguin (and solution ideas by Josh) + +*** Too hard. Add easy setting (press 'e' to start easy game). +** What do you do at game over? Need an explanatory message. +** Why can't you go left? Blast wave. Fire/explosion graphics? + +DONE 2006-03-24 +** Multiple deaths is a problem: sqrt(ship speed).