X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=todo;h=fe260aa40eca271d1a84e23548c72cf2fc7b51df;hp=d1b9de204b46503256924fa12887304ae8ff43a7;hb=HEAD;hpb=f33f1a05297ce0156030f0f78ecf5b84e00d424c diff --git a/todo b/todo index d1b9de2..fe260aa 100644 --- a/todo +++ b/todo @@ -1,12 +1,26 @@ -**** Finish porting to Windows (should be only file.c and args.c, I think) +*** Move game logic into a script so we can have "variations". +* Then an in-game menu to choose which game: + Rock Dodger + Free-form/Practice + Crazy Taxi +* Add networking for multiplayer games: + Tag + Deathmatch -*** Switch over to sprites rather than totally separate structures. -* Rocks collide with each other? - -*** Add a scripting language and separate game logic from the engine. - Forth? Scheme? Lua? - -** Switch to a TTF font and all ray-traced graphics +** Switch all ray-traced graphics (only big green messages left) * Then we can run at the native screen size +* fix rock generation code so they are never created overlapping + * Deltas on high score display? + + +Comments from HappyPenguin (and solution ideas by Josh) + +** Why can't you go left? Blast wave. Fire/explosion graphics? + +DONE 2006-03-25 +*** Too hard. Add easy setting (press 'e' to start easy game). +** What do you do at game over? Need an explanatory message. +DONE 2006-03-24 +** Multiple deaths is a problem: sqrt(ship speed).