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started fiddling with explosion graphics: now it's not dependant on framerate
authorJason Woofenden <jason@jasonwoof.com>
Tue, 11 Jul 2006 18:22:34 +0000 (18:22 +0000)
committerJason Woofenden <jason@jasonwoof.com>
Tue, 11 Jul 2006 18:22:34 +0000 (18:22 +0000)
commit100372ba9cc83542b9d9894001d70f40e28f8f4b
tree828a544996aa33acd0bc4928438ad855478440a7
parent2cd765cf4e0de31198729cafee801c205e77bdc3
started fiddling with explosion graphics: now it's not dependant on framerate
only lock surfaces if SDL_MUSTLOCK() says we must
comented out alpha fading thing on 'game over' and other messages
SFont.c
main.c
sprite.c