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* main.c: removed a whole bunch of unnecessary src rects for SDL blits.
authorJoshua Grams <josh@qualdan.com>
Sun, 1 May 2005 20:32:55 +0000 (20:32 +0000)
committerJoshua Grams <josh@qualdan.com>
Sun, 1 May 2005 20:32:55 +0000 (20:32 +0000)
          added a rudimentary speed indicator (still a bit buggy, avg speed
            gets stuck way up high sometimes).
* rocks.c: added a rock counter to print out how far from our goal we are.

data/indicators/speed.png [new file with mode: 0644]
main.c
rocks.c

diff --git a/data/indicators/speed.png b/data/indicators/speed.png
new file mode 100644 (file)
index 0000000..e5c996b
Binary files /dev/null and b/data/indicators/speed.png differ
diff --git a/main.c b/main.c
index 61b2caa..9926f76 100644 (file)
--- a/main.c
+++ b/main.c
@@ -53,8 +53,10 @@ SDL_Surface
        *surf_b_over,   // Title element "over"
        *surf_ship,             // Spaceship element
        *surf_life,     // Indicator of number of ships remaining
        *surf_b_over,   // Title element "over"
        *surf_ship,             // Spaceship element
        *surf_life,     // Indicator of number of ships remaining
+       *surf_speed, // Speed indicator
        *surf_rock[NROCKS],     // THE ROCKS
        *surf_font_big; // The big font
        *surf_rock[NROCKS],     // THE ROCKS
        *surf_font_big; // The big font
+       
 
 SFont_Font *g_font;
 
 
 SFont_Font *g_font;
 
@@ -76,7 +78,10 @@ float gamerate;  // this controls the speed of everything that moves.
 
 float bangx, bangy, bangdx, bangdy;
 
 
 float bangx, bangy, bangdx, bangdy;
 
-int nships,score,ticks_since_last, last_ticks;
+float game_dist, avg_speed, cur_speed;
+uint16_t avg_speed_w, cur_speed_w; // [0, 74]
+
+int nships,score,game_ticks,ticks_since_last,last_ticks;
 int gameover;
 int maneuver = 0;
 int sound_flag, music_flag;
 int gameover;
 int maneuver = 0;
 int sound_flag, music_flag;
@@ -469,6 +474,9 @@ init(int fullscreen) {
        NULLERROR(temp = IMG_Load(add_path("indicators/life.png")));
        NULLERROR(surf_life = SDL_DisplayFormat(temp));
 
        NULLERROR(temp = IMG_Load(add_path("indicators/life.png")));
        NULLERROR(surf_life = SDL_DisplayFormat(temp));
 
+       NULLERROR(temp = IMG_Load(add_path("indicators/speed.png")));
+       NULLERROR(surf_speed = SDL_DisplayFormat(temp));
+
        init_engine_dots();
        init_space_dots();
 
        init_engine_dots();
        init_space_dots();
 
@@ -485,18 +493,13 @@ init(int fullscreen) {
 int
 draw() {
        int i;
 int
 draw() {
        int i;
-       SDL_Rect src,dest;
+       SDL_Rect src, dest;
        int bang, x;
        char *text;
        float fadegame,fadeover;
 
        bang = 0;
 
        int bang, x;
        char *text;
        float fadegame,fadeover;
 
        bang = 0;
 
-       src.x = 0;
-       src.y = 0;
-       dest.x = 0;
-       dest.y = 0;
-
        // Draw a fully black background
        SDL_FillRect(surf_screen,NULL,0);
 
        // Draw a fully black background
        SDL_FillRect(surf_screen,NULL,0);
 
@@ -505,13 +508,9 @@ draw() {
 
        // Draw ship
        if(!gameover && state == GAMEPLAY ) {
 
        // Draw ship
        if(!gameover && state == GAMEPLAY ) {
-               src.w = surf_ship->w;
-               src.h = surf_ship->h;
-               dest.w = src.w;
-               dest.h = src.h;
-               dest.x = (int)shipx;
-               dest.y = (int)shipy;
-               SDL_BlitSurface(surf_ship,&src,surf_screen,&dest);
+               dest.x = shipx;
+               dest.y = shipy;
+               SDL_BlitSurface(surf_ship,NULL,surf_screen,&dest);
        }
 
        draw_rocks();
        }
 
        draw_rocks();
@@ -519,13 +518,34 @@ draw() {
        // Draw the life indicators.
        if(state == GAMEPLAY || state == DEAD_PAUSE || state == GAME_OVER)
        for(i = 0; i<nships-1; i++) {
        // Draw the life indicators.
        if(state == GAMEPLAY || state == DEAD_PAUSE || state == GAME_OVER)
        for(i = 0; i<nships-1; i++) {
-               src.w = surf_life->w;
-               src.h = surf_life->h;
-               dest.w = src.w;
-               dest.h = src.h;
-               dest.x = (i + 1)*(src.w + 10);
+               dest.x = (i + 1)*(surf_life->w + 10);
                dest.y = 20;
                dest.y = 20;
-               SDL_BlitSurface(surf_life, &src, surf_screen, &dest);
+               SDL_BlitSurface(surf_life, NULL, surf_screen, &dest);
+       }
+
+       if(state == GAMEPLAY) {
+               // Update speeds.
+               cur_speed = shipdx;
+               if(shipdx < 0) cur_speed = 0;
+               if(shipdx > 20) cur_speed = 20;
+               game_dist += cur_speed*ticks_since_last;
+               game_ticks += ticks_since_last;
+               if(game_ticks < 2*1000) avg_speed = cur_speed;
+               else avg_speed = game_dist/game_ticks;
+               // printf("avg=%.2f, cur=%.2f.\n", avg_speed, cur_speed);
+               avg_speed_w = 10 + 64*avg_speed/20;
+               cur_speed_w = 10 + 64*cur_speed/20;
+       }
+
+       if(state == GAMEPLAY || state == DEAD_PAUSE) {
+               // Draw the speed indicators.
+               src.x = 0; src.y = 0;
+               src.h = surf_speed->h;
+               dest.x = 240;
+               src.w = avg_speed_w; dest.y = 10;
+               SDL_BlitSurface(surf_speed, &src, surf_screen, &dest);
+               src.w = cur_speed_w; dest.y = 20;
+               SDL_BlitSurface(surf_speed, &src, surf_screen, &dest);
        }
 
        // Draw the score
        }
 
        // Draw the score
@@ -549,53 +569,33 @@ draw() {
                                fadeover = 1.0;
                        }
 
                                fadeover = 1.0;
                        }
 
-                       src.w = surf_b_game->w;
-                       src.h = surf_b_game->h;
-                       dest.w = src.w;
-                       dest.h = src.h;
-                       dest.x = (XSIZE-src.w)/2;
-                       dest.y = (YSIZE-src.h)/2-40;
+                       dest.x = (XSIZE-surf_b_game->w)/2;
+                       dest.y = (YSIZE-surf_b_game->h)/2-40;
                        SDL_SetAlpha(surf_b_game, SDL_SRCALPHA, (int)(fadegame*(200 + 55*cos(fadetimer += gamerate/1.0))));
                        SDL_SetAlpha(surf_b_game, SDL_SRCALPHA, (int)(fadegame*(200 + 55*cos(fadetimer += gamerate/1.0))));
-                       SDL_BlitSurface(surf_b_game,&src,surf_screen,&dest);
-
-                       src.w = surf_b_over->w;
-                       src.h = surf_b_over->h;
-                       dest.w = src.w;
-                       dest.h = src.h;
-                       dest.x = (XSIZE-src.w)/2;
-                       dest.y = (YSIZE-src.h)/2 + 40;
+                       SDL_BlitSurface(surf_b_game,NULL,surf_screen,&dest);
+
+                       dest.x = (XSIZE-surf_b_over->w)/2;
+                       dest.y = (YSIZE-surf_b_over->h)/2 + 40;
                        SDL_SetAlpha(surf_b_over, SDL_SRCALPHA, (int)(fadeover*(200 + 55*sin(fadetimer))));
                        SDL_SetAlpha(surf_b_over, SDL_SRCALPHA, (int)(fadeover*(200 + 55*sin(fadetimer))));
-                       SDL_BlitSurface(surf_b_over,&src,surf_screen,&dest);
+                       SDL_BlitSurface(surf_b_over,NULL,surf_screen,&dest);
                break;
 
                case TITLE_PAGE:
 
                break;
 
                case TITLE_PAGE:
 
-                       src.w = surf_b_variations->w;
-                       src.h = surf_b_variations->h;
-                       dest.w = src.w;
-                       dest.h = src.h;
-                       dest.x = (XSIZE-src.w)/2 + cos(fadetimer/6.5)*10;
-                       dest.y = (YSIZE/2-src.h)/2 + sin(fadetimer/5.0)*10;
+                       dest.x = (XSIZE-surf_b_variations->w)/2 + cos(fadetimer/6.5)*10;
+                       dest.y = (YSIZE/2-surf_b_variations->h)/2 + sin(fadetimer/5.0)*10;
                        SDL_SetAlpha(surf_b_variations, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer += gamerate/2.0)));
                        SDL_SetAlpha(surf_b_variations, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer += gamerate/2.0)));
-                       SDL_BlitSurface(surf_b_variations,&src,surf_screen,&dest);
-
-                       src.w = surf_b_on->w;
-                       src.h = surf_b_on->h;
-                       dest.w = src.w;
-                       dest.h = src.h;
-                       dest.x = (XSIZE-src.w)/2 + cos((fadetimer + 1.0)/6.5)*10;
-                       dest.y = (YSIZE/2-src.h)/2 + surf_b_variations->h + 20 + sin((fadetimer + 1.0)/5.0)*10;
+                       SDL_BlitSurface(surf_b_variations,NULL,surf_screen,&dest);
+
+                       dest.x = (XSIZE-surf_b_on->w)/2 + cos((fadetimer + 1.0)/6.5)*10;
+                       dest.y = (YSIZE/2-surf_b_on->h)/2 + surf_b_variations->h + 20 + sin((fadetimer + 1.0)/5.0)*10;
                        SDL_SetAlpha(surf_b_on, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-1.0)));
                        SDL_SetAlpha(surf_b_on, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-1.0)));
-                       SDL_BlitSurface(surf_b_on,&src,surf_screen,&dest);
-
-                       src.w = surf_b_rockdodger->w;
-                       src.h = surf_b_rockdodger->h;
-                       dest.w = src.w;
-                       dest.h = src.h;
-                       dest.x = (XSIZE-src.w)/2 + cos((fadetimer + 2.0)/6.5)*10;
-                       dest.y = (YSIZE/2-src.h)/2 + surf_b_variations->h + surf_b_on->h + 40 + sin((fadetimer + 2.0)/5)*10;
+                       SDL_BlitSurface(surf_b_on,NULL,surf_screen,&dest);
+
+                       dest.x = (XSIZE-surf_b_rockdodger->w)/2 + cos((fadetimer + 2.0)/6.5)*10;
+                       dest.y = (YSIZE/2-surf_b_rockdodger->h)/2 + surf_b_variations->h + surf_b_on->h + 40 + sin((fadetimer + 2.0)/5)*10;
                        SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0)));
                        SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0)));
-                       SDL_BlitSurface(surf_b_rockdodger,&src,surf_screen,&dest);
+                       SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest);
 
                        text = "Version " VERSION;
                        x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10;
 
                        text = "Version " VERSION;
                        x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10;
@@ -796,6 +796,8 @@ gameloop() {
 
                                reset_rocks();
 
 
                                reset_rocks();
 
+                               game_ticks = 0;
+
                                nships = 4;
                                score = 0;
 
                                nships = 4;
                                score = 0;
 
diff --git a/rocks.c b/rocks.c
index 94df499..607431d 100644 (file)
--- a/rocks.c
+++ b/rocks.c
@@ -25,6 +25,8 @@ struct shape rock_shapes[NROCKS];
 // timers for rock generation.
 float rtimers[4];
 
 // timers for rock generation.
 float rtimers[4];
 
+uint32_t rcnt;
+
 uint32_t nrocks;
 uint32_t nrocks_timer;
 uint32_t nrocks_inc_ticks = 2*60*1000/(F_ROCKS-I_ROCKS);
 uint32_t nrocks;
 uint32_t nrocks_timer;
 uint32_t nrocks_inc_ticks = 2*60*1000/(F_ROCKS-I_ROCKS);
@@ -64,6 +66,7 @@ reset_rocks(void)
        for(i = 0; i<MAXROCKS; i++) rock[i].active = 0;
        nrocks = I_ROCKS;
        nrocks_timer = 0;
        for(i = 0; i<MAXROCKS; i++) rock[i].active = 0;
        nrocks = I_ROCKS;
        nrocks_timer = 0;
+       rcnt = 0;
 }
 
 enum { LEFT, RIGHT, TOP, BOTTOM };
 }
 
 enum { LEFT, RIGHT, TOP, BOTTOM };
@@ -191,19 +194,20 @@ new_rocks(void)
                                                rockptr->x = rnd()*(XSIZE + rockptr->image->w);
                                                rockptr->y = YSIZE;
 
                                                rockptr->x = rnd()*(XSIZE + rockptr->image->w);
                                                rockptr->y = YSIZE;
 
-                                               rockptr->dx = RDY*crnd();
+                                               rockptr->dx = RDX*crnd();
                                                rockptr->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy;
                                                break;
                                        case TOP:
                                                rockptr->x = rnd()*(XSIZE + rockptr->image->w);
                                                rockptr->y = -rockptr->image->h;
 
                                                rockptr->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy;
                                                break;
                                        case TOP:
                                                rockptr->x = rnd()*(XSIZE + rockptr->image->w);
                                                rockptr->y = -rockptr->image->h;
 
-                                               rockptr->dx = RDY*crnd();
+                                               rockptr->dx = RDX*crnd();
                                                rockptr->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy;
                                                break;
                                }
 
                                rockptr->active = 1;
                                                rockptr->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy;
                                                break;
                                }
 
                                rockptr->active = 1;
+                               rcnt++;
                        }
                }
        }
                        }
                }
        }
@@ -224,9 +228,12 @@ move_rocks(void)
                        if(rock[i].x < -rock[i].image->w || rock[i].x >= XSIZE
                                        || rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) {
                                rock[i].active = 0;
                        if(rock[i].x < -rock[i].image->w || rock[i].x >= XSIZE
                                        || rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) {
                                rock[i].active = 0;
+                               rcnt--;
                        }
                }
        }
                        }
                }
        }
+       // if(rcnt < nrocks) printf("-%d.\n", nrocks-rcnt);
+       // else printf("%d.\n", rcnt-nrocks);
 }
 
 void
 }
 
 void