int alpha=127;
int font_height;
-Uint32 GetPixel(SDL_Surface *Surface, Sint32 X, Sint32 Y)
+Uint32
+GetPixel(SDL_Surface *Surface, Sint32 X, Sint32 Y)
{
Uint8 *bits;
return -1;
}
-void InitFont2(SFont_FontInfo *Font)
+void
+InitFont2(SFont_FontInfo *Font)
{
int x = 0, i = 0;
SDL_SetColorKey(Font->Surface, SDL_SRCCOLORKEY, GetPixel(Font->Surface, 0, Font->Surface->h-1));
}
-void InitFont(SDL_Surface *Font)
+void
+InitFont(SDL_Surface *Font)
{
InternalFont.Surface=Font;
InitFont2(&InternalFont);
}
-int SFont_wide(char *text) {
+int
+SFont_wide(char *text) {
int i=0,xwide=0;
int ofs;
SFont_FontInfo *Font = &InternalFont;
return xwide;
}
-int SFont_height() {
+int
+SFont_height() {
return InternalFont.Surface->h-1;
}
-void PutString2(SDL_Surface *Surface, SFont_FontInfo *Font, int x, int y, char *text)
+void
+PutString2(SDL_Surface *Surface, SFont_FontInfo *Font, int x, int y, char *text)
{
int ofs;
int i=0;
// Return a new surface, with the text on it.
// This surface is new, fresh, and must eventually be freed.
// Create the new surface with the same colour system as a parent surface.
-SDL_Surface *new_Surface_PutString(SDL_Surface *parent, char *text) {
+SDL_Surface *
+new_Surface_PutString(SDL_Surface *parent, char *text) {
Uint32 rmask = parent->format->Rmask;
Uint32 gmask = parent->format->Gmask;
);
}
-void PutString(SDL_Surface *Surface, int x, int y, char *text) {
+void
+PutString(SDL_Surface *Surface, int x, int y, char *text) {
PutString2(Surface, &InternalFont, x, y, text);
}
-int TextWidth2(SFont_FontInfo *Font, char *text)
+int
+TextWidth2(SFont_FontInfo *Font, char *text)
{
int x=0,i=0;
unsigned char ofs = 0;
return x+Font->CharPos[ofs+2]-Font->CharPos[ofs+1];
}
-int TextWidth(char *text)
+int
+TextWidth(char *text)
{
return TextWidth2(&InternalFont, text);
}
-void TextAlpha(int a) {
+void
+TextAlpha(int a) {
alpha = a;
}
-void XCenteredString2(SDL_Surface *Surface, SFont_FontInfo *Font, int y, char *text)
+void
+XCenteredString2(SDL_Surface *Surface, SFont_FontInfo *Font, int y, char *text)
{
PutString2(Surface, &InternalFont, Surface->w/2-TextWidth(text)/2, y, text);
}
-void XCenteredString(SDL_Surface *Surface, int y, char *text)
+void
+XCenteredString(SDL_Surface *Surface, int y, char *text)
{
XCenteredString2(Surface, &InternalFont, y, text);
}
SDL_Surface *Back;
char tmp[1024];
-void clearBuffer() {
+void
+clearBuffer() {
SDL_Event event;
// Delete the event buffer
SDL_EnableUNICODE(1);
}
-int SFont_Input2( SDL_Surface *Dest, SFont_FontInfo *Font, int x, int y, int PixelWidth, char *text)
+int
+SFont_Input2( SDL_Surface *Dest, SFont_FontInfo *Font, int x, int y, int PixelWidth, char *text)
{
SDL_Event event;
int ch;
return 0;
}
-int SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text)
+int
+SFont_Input( SDL_Surface *Dest, int x, int y, int PixelWidth, char *text)
{
Back = SDL_AllocSurface(Dest->flags,
extern int font_height;
void clearBuffer();
-// includes {{{
#include "config.h"
#include "file.h"
#include "sound.h"
#include <unistd.h>
#include "SFont.h"
-// }}}
-// constants {{{
-// }}}
-// macros {{{
+
#define CONDERROR(a) if((a)) {initerror = strdup(SDL_GetError());return 1;}
#define NULLERROR(a) CONDERROR((a) == NULL)
-// }}}
// ************************************* STRUCTS
struct rock_struct {
float x,y,dx;
Uint16 color;
};
-// High score table {{{
+// High score table
struct highscore {
int score;
char *name;
{2000,"Pad",0},
{1500,"Pad",0}
};
-// }}}
// ************************************* VARS
-// SDL_Surface global variables {{{
+// SDL_Surface global variables
SDL_Surface
*surf_screen, // Screen
*surf_b_variations, // "variations" banner
*surf_rock[NROCKS], // THE ROCKS
*surf_deadrock[NROCKS], // THE DEAD ROCKS
*surf_font_big; // The big font
-// }}}
-// Structure global variables {{{
+
+// Structure global variables
struct enginedots edot[MAXENGINEDOTS], *dotptr = edot;
struct rock_struct rock[MAXROCKS], *rockptr = rock;
struct black_point_struct black_point[MAXBLACKPOINTS], *blackptr = black_point;
struct bangdots bdot[MAXBANGDOTS], *bdotptr = bdot;
struct spacedot sdot[MAXSPACEDOTS];
-// }}}
-// Other global variables {{{
+
+// Other global variables
char topline[1024];
char *initerror = "";
char name[1024], debug1[1024];
char *data_dir;
extern char *optarg;
extern int optind, opterr, optopt;
-// }}}
float dist_sq(float x1, float y1, float x2, float y2)
{
// ************************************* FUNCS
-void read_high_score_table() {
+void
+read_high_score_table() {
FILE *f;
int i;
}
}
-void write_high_score_table() {
+void
+write_high_score_table() {
FILE *f;
int i;
fclose(f);
}
}
-void snprintscore(char *s, size_t n, int score) {
+
+void
+snprintscore(char *s, size_t n, int score) {
int min = score/60000;
int sec = score/1000%60;
int tenths = score%1000/100;
snprintf(s, n, " %2d.%d", sec, tenths);
}
}
-float rnd() {
+
+float
+rnd() {
return (float)random()/(float)RAND_MAX;
}
-void init_engine_dots() {
+
+void
+init_engine_dots() {
int i;
for(i = 0; i<MAXENGINEDOTS; i++) {
edot[i].active = 0;
}
}
-void init_space_dots() {
+
+void
+init_space_dots() {
int i,intensity;
for(i = 0; i<MAXSPACEDOTS; i++) {
float r;
}
}
-void makebangdots(int xbang, int ybang, int xvel, int yvel, SDL_Surface *s, int power) {
+void
+makebangdots(int xbang, int ybang, int xvel, int yvel, SDL_Surface *s, int power) {
// TODO - stop generating dots after a certain amount of time has passed, to cope with slower CPUs.
// TODO - generate and display dots in a circular buffer
}
-void draw_bang_dots(SDL_Surface *s) {
+void
+draw_bang_dots(SDL_Surface *s) {
int i;
int first_i, last_i;
Uint16 *rawpixel;
}
-void draw_space_dots(SDL_Surface *s) {
+void
+draw_space_dots(SDL_Surface *s) {
int i;
Uint16 *rawpixel;
rawpixel = (Uint16 *) s->pixels;
}
}
-void draw_engine_dots(SDL_Surface *s) {
+void
+draw_engine_dots(SDL_Surface *s) {
int i;
Uint16 *rawpixel;
rawpixel = (Uint16 *) s->pixels;
}
}
-void create_engine_dots(int newdots) {
+void
+create_engine_dots(int newdots) {
int i;
double theta,r,dx,dy;
}
}
-void create_engine_dots2(int newdots, int m) {
+void
+create_engine_dots2(int newdots, int m) {
int i;
double theta, theta2, dx, dy, adx, ady;
}
}
-void drawdots(SDL_Surface *s) {
+void
+drawdots(SDL_Surface *s) {
int m, scorepos, n;
SDL_LockSurface(s);
SDL_UnlockSurface(s);
}
-int init(int fullscreen) {
+int
+init(int fullscreen) {
int i,j;
SDL_Surface *temp;
return 0;
}
-int draw() {
+
+int
+draw() {
int i;
SDL_Rect src,dest;
struct black_point_struct *p;
// Draw a fully black background
SDL_FillRect(surf_screen,NULL,0);
-
-#ifdef DEBUG
- // DEBUG {{{
- // Show the current state
- switch (state) {
- case TITLE_PAGE:
- statedisplay = "title_page";
- break;
- case GAMEPLAY:
- statedisplay = "gameplay";
- break;
- case DEAD_PAUSE:
- statedisplay = "dead_pause";
- break;
- case GAME_OVER:
- statedisplay = "game_over";
- break;
- case HIGH_SCORE_ENTRY:
- statedisplay = "high_score_entry";
- break;
- case HIGH_SCORE_DISPLAY:
- statedisplay = "high_score_display";
- break;
- case DEMO:
- statedisplay = "demo";
- break;
- }
- snprintf(buf,1024, "mode = %s", statedisplay);
- PutString(surf_screen,0,YSIZE-50,buf);
- // }}}
-#endif
-
// Draw the background dots
drawdots(surf_screen);
return bang;
}
-int gameloop() {
+int
+gameloop() {
int i = 0;
Uint8 *keystate;