-#include "debug.h"
-#include "shape.h"
-
-#include <stdio.h>
-#include <stdint.h>
-
-void
-printf_surface(SDL_Surface *s, char *name)
-{
- printf("SDL_Surface *%s = {\n", name);
- printf("\tflags = 0x%x;\n", s->flags);
- printf("\tformat = {\n");
- printf("\t\tBitsPerPixel = %d;\n", s->format->BitsPerPixel);
- printf("\t\tBytesPerPixel = %d;\n", s->format->BytesPerPixel);
- printf("\t\tmasks = 0x%x, 0x%x, 0x%x, 0x%x;\n", s->format->Rmask, s->format->Gmask,
- s->format->Bmask, s->format->Amask);
- printf("\t\tshifts = %d, %d, %d, %d;\n", s->format->Rshift, s->format->Gshift,
- s->format->Bshift, s->format->Ashift);
- printf("\t\tlosses = %d, %d, %d, %d;\n", s->format->Rloss, s->format->Gloss,
- s->format->Bloss, s->format->Aloss);
- printf("\t\tcolorkey = %d;\n", s->format->colorkey);
- printf("\t\talpha = %d;\n", s->format->alpha);
- printf("\t};\n");
- printf("\tw, h = %d, %d;\n", s->w, s->h);
- printf("\tpitch = %d;\n", s->pitch);
- printf("};\n");
-}
-
-void
-printb(uint32_t n, int bits)
-{
- int i;
-
- for(i=0; i<bits; i++) {
- if(n & 0x80000000) putchar('1'); else putchar('0');
- n = n << 1;
- }
-}
-
-void
-print_mask(struct shape *s)
-{
- int i, j;
-
- for(i=0; i<s->h; i++) {
- for(j=0; j<s->mw-1; j++) printb(s->mask[s->mw*i+j], 32);
- printb(s->mask[s->mw*i+j], s->w % 32);
- putchar('\n');
- }
- putchar('\n');
-}