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* main.c (gameloop): now stops scrolling up/down when you die.
authorJoshua Grams <josh@qualdan.com>
Sat, 23 Apr 2005 16:35:27 +0000 (16:35 +0000)
committerJoshua Grams <josh@qualdan.com>
Sat, 23 Apr 2005 16:35:27 +0000 (16:35 +0000)
(dist_sq): unnecessary, removed.

main.c

diff --git a/main.c b/main.c
index 0486c7e..309da05 100644 (file)
--- a/main.c
+++ b/main.c
@@ -111,11 +111,6 @@ char *data_dir;
 extern char *optarg;
 extern int optind, opterr, optopt;
 
-float dist_sq(float x1, float y1, float x2, float y2)
-{
-       return (x2-x1)*(x2-x1) + (y2-y1)*(y2-y1);
-}
-
 // ************************************* FUNCS
 
 float
@@ -775,6 +770,8 @@ gameloop() {
                                // Play the explosion sound
                                play_sound(0);
                                makebangdots(shipx,shipy,shipdx,shipdy,surf_ship,30);
+                               shipdx = 0;
+                               shipdy = 0;
                                if(--nships <= 0) {
                                        gameover = 1;
                                        state = GAME_OVER;
@@ -785,8 +782,6 @@ gameloop() {
                                else {
                                        state = DEAD_PAUSE;
                                        state_timeout = DEAD_PAUSE_LENGTH;
-                                       shipdx = 0;
-                                       shipdy = 0;
                                }
                        }