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you can quite regardles of game state
authorJason Woofenden <jason@jasonwoof.com>
Mon, 25 Apr 2005 20:57:12 +0000 (20:57 +0000)
committerJason Woofenden <jason@jasonwoof.com>
Mon, 25 Apr 2005 20:57:12 +0000 (20:57 +0000)
main.c

diff --git a/main.c b/main.c
index 309da05..1680129 100644 (file)
--- a/main.c
+++ b/main.c
@@ -788,10 +788,6 @@ gameloop() {
                        SDL_PumpEvents();
                        keystate = SDL_GetKeyState(NULL);
 
                        SDL_PumpEvents();
                        keystate = SDL_GetKeyState(NULL);
 
-                       if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) {
-                               return 0;
-                       }
-
                        if(keystate[SDLK_SPACE] && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE)) {
 
                                reset_rocks();
                        if(keystate[SDLK_SPACE] && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE)) {
 
                                reset_rocks();
@@ -845,6 +841,11 @@ gameloop() {
                                state_timeout = -1;
                        }
                }
                                state_timeout = -1;
                        }
                }
+
+               if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) {
+                       return 0;
+               }
+
        }
 }
 
        }
 }