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dying explosion faster
authorJason Woofenden <jason@jasonwoof.com>
Mon, 13 Dec 2004 22:06:35 +0000 (22:06 +0000)
committerJason Woofenden <jason@jasonwoof.com>
Mon, 13 Dec 2004 22:06:35 +0000 (22:06 +0000)
main.c

diff --git a/main.c b/main.c
index de95347..97f7a67 100644 (file)
--- a/main.c
+++ b/main.c
@@ -1051,7 +1051,7 @@ int gameloop() {
                                }
                        } else {
                                if(state == DEAD_PAUSE) {
-                                       float blast_radius = START_RAD * state_timeout / 50.0;
+                                       float blast_radius = START_RAD * state_timeout / 20.0;
                                        if(xship < 60) xship = 60;
                                        for(i = 0; i<MAXROCKS; i++ ) {
                                                float dx, dy, n;
@@ -1060,7 +1060,7 @@ int gameloop() {
                                                dy = rock[i].y - yship;
                                                n = sqrt(dx*dx + dy*dy);
                                                if(n < blast_radius) {
-                                                       n *= 50;
+                                                       n *= 20;
                                                        rock[i].xvel += rockrate*(dx+30)/n;
                                                        rock[i].yvel += rockrate*dy/n;
                                                        rock[i].dead = 1;
@@ -1159,7 +1159,7 @@ int gameloop() {
                                }
                                else {
                                        state = DEAD_PAUSE;
-                                       state_timeout = 50.0;
+                                       state_timeout = 20.0;
                                        xvel = 0;
                                        yvel = 0;
                                }