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* rocks.c: refactored stuff and fixed linked-list bug (I think).
authorJoshua Grams <josh@qualdan.com>
Wed, 4 Jan 2006 23:37:51 +0000 (23:37 +0000)
committerJoshua Grams <josh@qualdan.com>
Wed, 4 Jan 2006 23:37:51 +0000 (23:37 +0000)
* file.c (add_path): renamed to add_data_path, changed all callers.

* main.c (load_image): new function - changed all image loads.

* mt.c (frnd, crnd): converted literals to standard constants.
* mt.h: including inttypes.h instead of the less common stdint.h.

file.c
file.h
main.c
mt.c
mt.h
rocks.c
shape.c
sound.c

diff --git a/file.c b/file.c
index 45532d3..ee14299 100644 (file)
--- a/file.c
+++ b/file.c
@@ -32,11 +32,26 @@ char *g_score_file;
 mode_t g_score_mask;
 
 char *
-add_path(char *filename)
+add_path(char *path, char *file)
 {
-       static char r[MAX_PATH_LEN];
-       snprintf(r, MAX_PATH_LEN, "%s/%s", g_data_dir, filename);
-       return r;
+       char *s;
+       size_t plen, flen;
+
+       if(!path || !file) return NULL;
+       plen = strlen(path);
+       flen = strlen(file);
+       s = malloc(2+plen+flen);
+       if(!s) return NULL;
+       memcpy(s, path, plen);
+       s[plen] = '/';
+       memcpy(s+plen+1, file, flen+1);
+       return s;
+}
+
+char *
+add_data_path(char *filename)
+{
+       return add_path(g_data_dir, filename);
 }
 
 int
@@ -81,13 +96,18 @@ find_data_dir(void)
 int
 find_score_file(void)
 {
-       g_score_file = malloc(MAX_PATH_LEN);
-       snprintf(g_score_file, MAX_PATH_LEN,
-                       "%s/.vor-scores", getenv("HOME"));
-       g_score_mask = 0177;
-       if(is_file(g_score_file)) return true;
-
-       return false;
+       char *dir, *s;
+       
+       /* in case we get called twice */
+       if(g_score_file) return true;
+
+       dir = getenv("HOME"); if(!dir) return false;
+       s = add_path(dir, ".vor-scores");
+       if(s) {
+               g_score_file = s;
+               g_score_mask = 0177;
+               return is_file(s);
+       } else return false;
 }
 
 int
@@ -103,13 +123,12 @@ FILE *
 open_score_file(char *mode)
 {
        mode_t old_mask;
-       FILE *f = NULL;
+       FILE *f;
 
-       if(!g_score_file) return f;
+       if(!g_score_file) return NULL;
 
        old_mask = umask(g_score_mask);
        f = fopen(g_score_file, mode);
-
        umask(old_mask);
        return f;
 }
diff --git a/file.h b/file.h
index 14092ce..f9249e9 100644 (file)
--- a/file.h
+++ b/file.h
@@ -26,7 +26,7 @@ extern char *g_data_dir;
 extern char *g_score_file;
 extern mode_t g_score_mode;
 
-char *add_path(char *filename);
+char *add_data_path(char *filename);
 int is_dir(char *dirname);
 int is_file(char *filename);
 int find_data_dir(void);
diff --git a/main.c b/main.c
index b4972a2..a0b50cc 100644 (file)
--- a/main.c
+++ b/main.c
@@ -298,11 +298,27 @@ drawdots(SDL_Surface *s) {
        SDL_UnlockSurface(s);
 }
 
+SDL_Surface *
+load_image(char *filename)
+{
+       SDL_Surface *tmp, *img = NULL;
+       char *s = add_data_path(filename);
+       if(s) {
+               tmp = IMG_Load(s);
+               free(s);
+               if(tmp) {
+                       img = SDL_DisplayFormat(tmp);
+                       SDL_FreeSurface(tmp);
+               }
+       }
+       return img;
+}
+
 int
 init(void) {
 
        int i;
-       SDL_Surface *temp;
+       char *s;
        Uint32 flag;
 
        // Where are our data files?
@@ -347,32 +363,27 @@ init(void) {
        }
 
        // Load the banners
-       NULLERROR(temp = IMG_Load(add_path("banners/variations.png")));
-       NULLERROR(surf_b_variations = SDL_DisplayFormat(temp));
+       NULLERROR(surf_b_variations = load_image("banners/variations.png"));
+       NULLERROR(surf_b_on = load_image("banners/on.png"));
+       NULLERROR(surf_b_rockdodger = load_image("banners/rockdodger.png"));
 
-       NULLERROR(temp = IMG_Load(add_path("banners/on.png")));
-       NULLERROR(surf_b_on = SDL_DisplayFormat(temp));
-
-       NULLERROR(temp = IMG_Load(add_path("banners/rockdodger.png")));
-       NULLERROR(surf_b_rockdodger = SDL_DisplayFormat(temp));
-
-       NULLERROR(temp = IMG_Load(add_path("banners/game.png")));
-       NULLERROR(surf_b_game = SDL_DisplayFormat(temp));
-
-       NULLERROR(temp = IMG_Load(add_path("banners/over.png")));
-       NULLERROR(surf_b_over = SDL_DisplayFormat(temp));
-
-       surf_font_big = IMG_Load(add_path(BIG_FONT_FILE));
-       g_font = SFont_InitFont(surf_font_big);
+       NULLERROR(surf_b_game = load_image("banners/game.png"));
+       NULLERROR(surf_b_over = load_image("banners/over.png"));
 
        // Load the spaceship graphic.
-       NULLERROR(temp = IMG_Load(add_path("sprites/ship.png")));
-       NULLERROR(surf_ship = SDL_DisplayFormat(temp));
+       NULLERROR(surf_ship = load_image("sprites/ship.png"));
        get_shape(surf_ship, &shipshape);
 
        // Load the life indicator (small ship) graphic.
-       NULLERROR(temp = IMG_Load(add_path("indicators/life.png")));
-       NULLERROR(surf_life = SDL_DisplayFormat(temp));
+       NULLERROR(surf_life = load_image("indicators/life.png"));
+
+       // Load the font image
+       s = add_data_path(BIG_FONT_FILE);
+       if(s) {
+               NULLERROR(surf_font_big = IMG_Load(s));
+               free(s);
+               g_font = SFont_InitFont(surf_font_big);
+       }
 
        init_engine_dots();
        init_dust();
@@ -528,7 +539,7 @@ draw() {
 
 int
 gameloop() {
-       Uint8 *keystate;
+       Uint8 *keystate = SDL_GetKeyState(NULL);
        float tmp;
 
 
diff --git a/mt.c b/mt.c
index ff3a7c9..816de6e 100644 (file)
--- a/mt.c
+++ b/mt.c
@@ -1,6 +1,9 @@
 /* mt.c - A C program for MT199937, with initialization improved 2002-02-10.
 
    -----
+   2006-01-14 - Switched include from stdint.h to inttypes.h,
+   fixed a warning from gcc -Wall.  --Josh
+   -----
    2003-07-01 - Stripped out stuff I didn't need, converted to
    stdint.h types, changed source formatting a bit.  --Josh
    -----
@@ -125,11 +128,11 @@ urnd(void)
 float
 frnd(void)
 {
-       return urnd()/(float)0x100000000UL;
+       return urnd()/(1.0 + UINT32_MAX);
 }
 
 float
 crnd(void)
 {
-       return (urnd()-0x80000000)/(float)0x100000000UL;
+       return (urnd()-INT32_MIN)/(1.0 + UINT32_MAX);
 }
diff --git a/mt.h b/mt.h
index 46c2a1c..0edff68 100644 (file)
--- a/mt.h
+++ b/mt.h
@@ -1,7 +1,7 @@
 #ifndef VOR_MT_H
 #define VOR_MT_H
 
-#include <stdint.h>
+#include <inttypes.h>
 
 void init_mt(uint32_t s);
 uint32_t urnd(void); // [0, 0xfffffff]
diff --git a/rocks.c b/rocks.c
index f68a57a..a594547 100644 (file)
--- a/rocks.c
+++ b/rocks.c
@@ -11,6 +11,8 @@
 #include "rocks.h"
 #include "shape.h"
 
+SDL_Surface *load_image(char *filename);
+
 struct rock_struct {
        struct rock_struct *next;
        float x,y,dx,dy;
@@ -22,7 +24,9 @@ struct rock_struct {
 struct rock_struct rocks[MAXROCKS], *free_rocks;
 
 struct rock_struct **rock_buckets[2];
-int n_buckets, p;
+int n_buckets;
+// we have two sets of buckets -- this variable tells which we are using.
+int p;
 int bw, bh;
 int grid_size;
 
@@ -37,12 +41,17 @@ float nrocks_timer;
 float nrocks_inc_ticks = 2*60*20/(F_ROCKS-I_ROCKS);
 
 // constants for rock generation.
-#define KH (32.0*20)  // 32 s for a speed=1 rock to cross the screen horizontally.
-#define KV (24.0*20)  // 24 s for a speed=1 rock to cross the screen vertically.
+#define KH (32*20)  // 32 s for a speed=1 rock to cross the screen horizontally.
+#define KV (24*20)  // 24 s for a speed=1 rock to cross the screen vertically.
 #define RDX 2.5  // range for rock dx values (+/-)
 #define RDY 2.5  // range for rock dy values (+/-)
 
-static inline int bucket(int x, int y) { return (1+x/grid_size) + bw*(1+y/grid_size); }
+static inline struct rock_struct **
+bucket(int x, int y, int p)
+{
+       int b = (1+x/grid_size) + bw*(1+y/grid_size);
+       return &rock_buckets[p][b];
+}
 
 void
 init_buckets(void)
@@ -61,12 +70,11 @@ init_buckets(void)
 }
 
 void
-sort_rock(struct rock_struct *q, struct rock_struct *r, int p)
+transfer_rock(struct rock_struct *r, struct rock_struct **from, struct rock_struct **to)
 {
-       int b = bucket(r->x, r->y);
-       q->next = r->next;  // remove from old list
-       r->next = rock_buckets[p][b];  // insert into new list
-       rock_buckets[p][b] = r;
+       *from = r->next;
+       r->next = *to;
+       *to = r;
 }
 
 void
@@ -86,18 +94,18 @@ reset_rocks(void)
        nrocks_timer = 0;
 }
 
+#define ROCK_LEN sizeof("sprites/rockXX.png")
+
 int
 init_rocks(void)
 {
        int i;
-       char a[MAX_PATH_LEN];
-       SDL_Surface *temp;
+       char a[ROCK_LEN];
        int maxw=0, maxh=0;
 
        for(i = 0; i<NROCKS; i++) {
-               snprintf(a,MAX_PATH_LEN,add_path("sprites/rock%02d.png"),i);
-               NULLERROR(temp = IMG_Load(a));
-               NULLERROR(surf_rock[i] = SDL_DisplayFormat(temp));
+               snprintf(a, ROCK_LEN, "sprites/rock%02d.png", i);
+               NULLERROR(surf_rock[i] = load_image(a));
                get_shape(surf_rock[i], &rock_shapes[i]);
                maxw = max(maxw, rock_shapes[i].w);
                maxh = max(maxh, rock_shapes[i].h);
@@ -237,7 +245,7 @@ new_rocks(void)
                                        r->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy;
                                        break;
                        }
-                       sort_rock((struct rock_struct *)&free_rocks, r, p);
+                       transfer_rock(r, &free_rocks, bucket(r->x, r->y, p));
                }
        }
 }
@@ -246,25 +254,26 @@ void
 move_rocks(void)
 {
        int b;
-       struct rock_struct *q,*r;
+       struct rock_struct **head;
+       struct rock_struct *r;
 
        // Move all the rocks
        for(b=0; b<n_buckets; b++) {
-               q=(struct rock_struct *)&rock_buckets[p][b]; r=q->next;
-               while(r) {
+               head=&rock_buckets[p][b]; r=*head;
+               while(*head) {
+                       r=*head;
+
                        // move
                        r->x += (r->dx - screendx)*t_frame;
                        r->y += (r->dy - screendy)*t_frame;
 
-                       // clip
+                       // clip or resort into other bucket set
+                       // (either way we move it out of this list).
                        if(r->x + r->image->w < 0 || r->x >= XSIZE
                                        || r->y + r->image->h < 0 || r->y >= YSIZE) {
-                               q->next = r->next;
-                               r->next = free_rocks; free_rocks = r;
+                               transfer_rock(r, head, &free_rocks);
                                r->image = NULL;
-                       } else sort_rock(q,r,1-p);
-                       if(q->next == r) q = q->next;
-                       if(q) r = q->next; else r = NULL;
+                       } else transfer_rock(r, head, bucket(r->x, r->y, 1-p));
                }
        }
        p = 1-p;  // switch current set of buckets.
@@ -284,11 +293,9 @@ draw_rocks(void)
 }
 
 int
-hit_in_bucket(int b, float x, float y, struct shape *shape)
+hit_in_bucket(struct rock_struct *r, float x, float y, struct shape *shape)
 {
-       struct rock_struct *r;
-
-       for(r=rock_buckets[p][b]; r; r=r->next) {
+       for(; r; r=r->next) {
                if(collide(x - r->x, y - r->y, r->shape, shape)) return 1;
        }
        return 0;
@@ -297,31 +304,30 @@ hit_in_bucket(int b, float x, float y, struct shape *shape)
 int
 hit_rocks(float x, float y, struct shape *shape)
 {
-       int b = bucket(x, y);
+       struct rock_struct **b = bucket(x, y, p);
        int bdx = ((int)x+shape->w)/grid_size - (int)x/grid_size;
        int bdy = ((int)y+shape->h)/grid_size - (int)y/grid_size;
-       if(hit_in_bucket(b, x, y, shape)) return 1;
-       if(hit_in_bucket(b-1, x, y, shape)) return 1;
-       if(hit_in_bucket(b-bw, x, y, shape)) return 1;
-       if(hit_in_bucket(b-bw-1, x, y, shape)) return 1;
+       if(hit_in_bucket(*b, x, y, shape)) return 1;
+       if(hit_in_bucket(*(b-1), x, y, shape)) return 1;
+       if(hit_in_bucket(*(b-bw), x, y, shape)) return 1;
+       if(hit_in_bucket(*(b-bw-1), x, y, shape)) return 1;
 
        if(bdx) {
-               if(hit_in_bucket(b+1, x, y, shape)) return 1;
-               if(hit_in_bucket(b+1-bw, x, y, shape)) return 1;
+               if(hit_in_bucket(*(b+1), x, y, shape)) return 1;
+               if(hit_in_bucket(*(b+1-bw), x, y, shape)) return 1;
        }
        if(bdy) {
-               if(hit_in_bucket(b+bw, x, y, shape)) return 1;
-               if(hit_in_bucket(b+bw-1, x, y, shape)) return 1;
+               if(hit_in_bucket(*(b+bw), x, y, shape)) return 1;
+               if(hit_in_bucket(*(b+bw-1), x, y, shape)) return 1;
        }
-       if(bdx && bdy && hit_in_bucket(b+bw+1, x, y, shape)) return 1;
+       if(bdx && bdy && hit_in_bucket(*(b+bw+1), x, y, shape)) return 1;
        return 0;
 }
 
 int
-pixel_hit_in_bucket(int b, float x, float y)
+pixel_hit_in_bucket(struct rock_struct *r, float x, float y)
 {
-       struct rock_struct *r;
-       for(r=rock_buckets[p][b]; r; r=r->next) {
+       for(; r; r=r->next) {
                if(x < r->x || y < r->y) continue;
                if(pixel_collide(x - r->x, y - r->y, r->shape)) return 1;
        }
@@ -331,11 +337,11 @@ pixel_hit_in_bucket(int b, float x, float y)
 int
 pixel_hit_rocks(float x, float y)
 {
-       int b = bucket(x, y);
-       if(pixel_hit_in_bucket(b, x, y)) return 1;
-       if(pixel_hit_in_bucket(b-1, x, y)) return 1;
-       if(pixel_hit_in_bucket(b-bw, x, y)) return 1;
-       if(pixel_hit_in_bucket(b-bw-1, x, y)) return 1;
+       struct rock_struct **b = bucket(x, y, p);
+       if(pixel_hit_in_bucket(*b, x, y)) return 1;
+       if(pixel_hit_in_bucket(*(b-1), x, y)) return 1;
+       if(pixel_hit_in_bucket(*(b-bw), x, y)) return 1;
+       if(pixel_hit_in_bucket(*(b-bw-1), x, y)) return 1;
        return 0;
 }
 
diff --git a/shape.c b/shape.c
index 75424ef..f29bd6e 100644 (file)
--- a/shape.c
+++ b/shape.c
@@ -7,7 +7,7 @@ get_shape(SDL_Surface *img, struct shape *s)
 {
        int x, y;
        uint16_t *px, transp;
-       uint32_t bits, bit, *p;
+       uint32_t bits = 0, bit, *p;
 
        if(img->format->BytesPerPixel != 2) {
                fprintf(stderr, "get_shape(): not a 16-bit image!\n");
diff --git a/sound.c b/sound.c
index 1a69535..3794bef 100644 (file)
--- a/sound.c
+++ b/sound.c
@@ -18,7 +18,7 @@ int audio_rate;
 Uint16 audio_format;
 int audio_channels;
 
-char *add_path(char *);
+char *add_data_path(char *);
 char *wav_file[] = {
        "sounds/booom.wav",
        "sounds/cboom.wav",
@@ -32,11 +32,11 @@ char *tune_file[] = {
        "music/4est_fulla3s.mod"
 };
 
+// Return 1 if the sound is ready to roll, and 0 if not.
 int
 init_sound() {
-       // Return 1 if the sound is ready to roll, and 0 if not.
-
        int i;
+       char *s;
 
        // Initialise output with SDL_mixer
        if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, AUDIO_S16, MIX_DEFAULT_CHANNELS, 4096) < 0) {
@@ -46,14 +46,21 @@ init_sound() {
 
        // Preload all the tunes into memory
        for (i=0; i<NUM_TUNES; i++) {
-               if (!(music[i] = Mix_LoadMUS(add_path(tune_file[i])))) {
-                       printf ("Failed to load %s\n",add_path(tune_file[i]));
+               s = add_data_path(tune_file[i]);
+               if(s) {
+                       music[i] = Mix_LoadMUS(s);
+                       if(!music[i]) printf("Failed to load %s.\n", s);
+                       free(s);
                }
        }
 
        // Preload all the wav files into memory
        for (i=0; i<NUM_SOUNDS; i++) {
-               wav[i] = Mix_LoadWAV(add_path(wav_file[i]));
+               s = add_data_path(wav_file[i]);
+               if(s) {
+                       wav[i] = Mix_LoadWAV(s);
+                       free(s);
+               }
        }
 
        return 1;