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screen edge checking for rocks less paranoid
authorJason Woofenden <jason@jasonwoof.com>
Mon, 13 Dec 2004 22:52:45 +0000 (22:52 +0000)
committerJason Woofenden <jason@jasonwoof.com>
Mon, 13 Dec 2004 22:52:45 +0000 (22:52 +0000)
main.c

diff --git a/main.c b/main.c
index a1ef981..927de84 100644 (file)
--- a/main.c
+++ b/main.c
@@ -1118,14 +1118,14 @@ int gameloop() {
                                if(rock[i].active) {
                                        rock[i].x += rock[i].xvel*movementrate;
                                        rock[i].y += rock[i].yvel*movementrate + yscroll;
-                                       if((rock[i].y > YSIZE && rock[i].yvel > 0) || (rock[i].y < -rock[i].image->h && rock[i].yvel < 0)) {
+                                       if(rock[i].y > YSIZE || rock[i].y < -rock[i].image->h) {
                                                if(rock[i].dead) {
                                                        rock[i].dead = 0;
                                                        rock[i].active = 0;
                                                } else {
                                                        // wrap
                                                        rock[i].y = (YSIZE - rock[i].image->h) - rock[i].y;
-                                                       rock[i].y += (rock[i].yvel*movementrate + yscroll) * 2;
+                                                       rock[i].y += (rock[i].yvel*movementrate + yscroll) * 1.01;
                                                }
                                        }
                                        if(rock[i].x < -32.0 || rock[i].x > XSIZE + 32.0) {