Renamed explosion noise bang.wav for consistency and made music quieter.
static Mix_Music *music[NUM_TUNES];
static Mix_Music *music[NUM_TUNES];
-static int music_volume[NUM_TUNES] = {128,128,128};
+static int music_volume[NUM_TUNES] = {88,88,88};
static Mix_Chunk *wav[NUM_SOUNDS];
int audio_rate;
static Mix_Chunk *wav[NUM_SOUNDS];
int audio_rate;
char *add_data_path(char *);
char *wav_file[] = {
char *add_data_path(char *);
char *wav_file[] = {
- "booom.wav",
- "cboom.wav",
- "boom.wav",
- "bzboom.wav"
#define NUM_TUNES 3
#define SOUND_BANG 0
#define NUM_TUNES 3
#define SOUND_BANG 0