- struct rock_struct **b = bucket(x, y, p);
- if(pixel_hit_in_bucket(*b, x, y)) return 1;
- if(pixel_hit_in_bucket(*(b-1), x, y)) return 1;
- if(pixel_hit_in_bucket(*(b-bw), x, y)) return 1;
- if(pixel_hit_in_bucket(*(b-bw-1), x, y)) return 1;
- return 0;
+ int ix, iy;
+ int l, t;
+ struct rock_struct **bucket;
+
+ ix = x + grid_size; iy = y + grid_size;
+ l = ix / grid_size; t = iy / grid_size;
+ bucket = &rock_buckets[p][l + t*bw];
+ if(pixel_hit_in_bucket(*bucket, x, y)) return true;
+ if(l && pixel_hit_in_bucket(*(bucket-1), x, y)) return true;
+ if(t && pixel_hit_in_bucket(*(bucket-bw), x, y)) return true;
+ if(l && t && pixel_hit_in_bucket(*(bucket-(bw+1)), x, y)) return true;
+ return false;