-
-/*
- * $Id: main.c,v 1.22 2002/02/15 20:26:45 pad Exp $
- * $Log: main.c,v $
- * Revision 1.22 2002/02/15 20:26:45 pad
- * Update - explosion time limits (ergh) and stuff
- *
- * Revision 1.21 2002/01/26 14:13:27 pad
- * Released to pcholt.com as 0.4.0a
- *
- * Revision 1.20 2002/01/20 22:24:41 pad
- * No longer crashes on space bar in high score table
- * Rocks make a random noise when they explode
- *
- * Revision 1.19 2002/01/17 19:38:45 pad
- * Bang noise (must add more noises)
- *
- * Revision 1.18 2002/01/16 01:34:28 pad
- * Rocks now change colour smoothly while being heated.
- *
- * Revision 1.17 2002/01/15 21:56:51 pad
- * Lasers work, and rocks blow up, but unspectacularly.
- *
- * Revision 1.16 2001/10/21 22:08:41 pad
- * Moving title screen,
- * New game-over graphics
- * High scores entered on the line of the new high score
- *
- * Revision 1.15 2001/10/11 22:25:10 pad
- * High scores are saved!
- * /usr/share/rockdodger/.highscore or, if this is impossible,
- * $HOME/.rockdodger_high
- *
- * Revision 1.14 2001/10/09 22:29:38 pad
- * Excellent! The game works, highscores are good, sound.c plays tunes,
- * the SFont.c has been revamped, and the game looks good to go.
- *
- * Revision 1.13 2001/10/07 19:23:28 pad
- * SDL_mixer, music and sound added
- *
- * Revision 1.12 2001/09/29 23:28:27 pad
- * 0.1.8b release
- * {{{
- * Revision 1.11 2001/09/25 21:34:58 pad
- * Test for SDL_DISABLE
- * Something in sound.c I can't think what.
- *
- * Revision 1.10 2001/09/21 21:37:06 pad
- * Donno. I canged something. Download it, it still works.
- * The laser doesn't do anything, but you can fire it by pressing "d".
- *
- * Revision 1.9 2001/09/18 22:41:22 pad
- * The score stays on the screen no matter what the game mode.
- *
- * Revision 1.7 2001/09/09 21:57:54 pad
- * Starting to add sound. There will be a background Ogg Vorbis soudtrack,
- * with a sample-driven sound effects engine.
- *
- * Revision 1.6 2001/09/08 23:01:02 pad
- * Version number on start screen, from Makefile
- * Makefile 'make package' works
- *
- * Revision 1.5 2001/09/08 00:13:03 pad
- * State table
- * Title screen
- * Revamped scoring system
- * Looks nice!
- *
- * Revision 1.4 2001/09/06 21:42:05 pad
- * Score is displayed using the lovely SFont library.
- *
- * Revision 1.3 2001/09/03 22:50:34 pad
- * Functions cut back, larger number of space rocks.
- * Now it's an actual challenge.
- *
- * Functions normalised - aim should be to have each function perform
- * one action and one action alone. This is not yet complete.
- *
- * The high-speed movementrate error is fixed, but there are still
- * unexplained crashes. I must find out how to let SDL give me a core
- * dump to work with..
- *
- }}}
- */