--- /dev/null
+REQUIREMENTS
+
+ vor requires the following libraries to build/run:
+ sdl http://www.libsdl.org/download-1.2.php
+ sdl_mixer http://www.libsdl.org/projects/SDL_mixer/
+ sdl_image http://www.libsdl.org/projects/SDL_image/
+ And the following to create the graphics:
+ povray http://www.povray.org/
+ netpbm http://netpbm.sourceforge.net/
+
+BUILDING
+
+ "cd" to the vor source directory and type "make" at the command prompt.
+
+RUNNING
+
+ "./vor"
+
+ After building you should have an executable called "vor" in the
+ current (source) directory. You can run this here, "./vor"
+
+INSTALLING
+
+ Just type "make install" at the command prompt.
+
+ By default it puts executable in /usr/games/bin and the data in
+ /usr/share/vor. If you'd like to change either, edit the Makefile
+ before building. If you change these settings in the Makefile after
+ building, you'll have to "make clean" and build again before
+ installing.
+
--- /dev/null
+Variations on Rockdodger
+
+vor is a quick action game where you drive a space ship and try to avoid
+crashing into rocks. Current information about vor can be found on the
+homepage: http://herkamire.com/jason/vor
+
+See INSTALL for instructions on building, running and installing.
+
+Jason Woofenden and Josh Grams like rockdodger
+(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
+it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase,
+with quite a few modifications, both user-visible changes and internal
+technical improvements.
+
+Available for download from http://qualdan.com/vor/, or you can check out the
+latest SVN copy from http://josh.qualdan.com:3/svn/vor/trunk/ (Warning: Not
+Always On).
+
+Note: This is a fairly hard game, intended to be a quickie game for when you
+want to kill a few spare minutes. For reference, my best time [Josh Grams] is
+about 3 minutes. I'm not generally very good at video games, but I have been
+playing this one for quite a while now. However, you can make it substantially
+easier by slowing the game down. New in version 0.2, we have a constant
+GAMESPEED in config.h. New players may like to try it at 3/4 or even 2/3 speed.
+It should probably be a command-line option, but I'm too lazy to fix that right
+now.
+
+Changes from Rock Dodgers
+
+User-Visible Changes:
+
+ * Moves like a real spacecraft; no more friction!
+ * No more silly shields or lasers; just pure rockdodgin' fun!
+ * Up/down scrolling; gives you more escape options.
+ * Proper time display for score, not just raw milliseconds (bleh).
+ * Ship explodes, blowing rocks away, rather than automagically vanishing
+ them.
+ * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
+ At least the rocks are cool.
+ * Real collision detection; no more "ship is 1 pixel bigger all around
+ than it looks."
+
+Internal Technical Changes:
+
+ * Upgraded to SFont 2.03, which has way less cruft, but no text input
+ routine.
+ * Started factoring a lot of stuff out of main into their own .c files.
+ * Removed a bunch of unused code.
+ * Function definitions: name at beginning of line (line following the return
+ type) for easy grepping as per GNU coding standards.
+ * Real collision detection (bbox/bitmask).