From: Joshua Grams Date: Tue, 21 Mar 2006 22:18:29 +0000 (+0000) Subject: * rocks.c (struct rock): changed generic ones to Sprite. X-Git-Tag: 0.4~27 X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=commitdiff_plain;h=0d415d88f7ecd55273b09b619170078f7d35a910 * rocks.c (struct rock): changed generic ones to Sprite. --- diff --git a/rocks.c b/rocks.c index a32652a..86c76e7 100644 --- a/rocks.c +++ b/rocks.c @@ -10,9 +10,10 @@ #include "mt.h" #include "rocks.h" -struct rock rocks[MAXROCKS], *free_rocks; +struct rock rocks[MAXROCKS]; +Sprite *free_rocks; -struct rock **rock_buckets[2]; +Sprite **rock_buckets[2]; int n_buckets; // we have two sets of buckets -- this variable tells which we are using. int p; @@ -34,7 +35,7 @@ float nrocks_inc_ticks = 2*60*20/(F_ROCKS-I_ROCKS); #define RDX 2.5 // range for rock dx values (+/-) #define RDY 2.5 // range for rock dy values (+/-) -static inline struct rock ** +static inline Sprite ** bucket(int x, int y, int p) { int b = (x+grid_size)/grid_size + bw*((y+grid_size)/grid_size); @@ -59,12 +60,19 @@ init_buckets(void) p = 0; } -void -transfer_rock(struct rock *r, struct rock **from, struct rock **to) +static inline void +insert_sprite(Sprite **head, Sprite *this) +{ + this->next = *head; + *head = this; +} + +static inline Sprite * +remove_sprite(Sprite **head) { - *from = r->next; - r->next = *to; - *to = r; + Sprite *this = *head; + *head = this->next; + return this; } void @@ -76,7 +84,7 @@ reset_rocks(void) rocks[0].next = NULL; for(i=1; i= 1) { rtimers[i] -= 1; if(!free_rocks) return; // sorry, we ran out of rocks! - r = free_rocks; free_rocks = r->next; + r = (struct rock *) remove_sprite(&free_rocks); type = urnd() % NROCKS; *r = prototypes[type]; r->type = type; @@ -237,8 +246,7 @@ new_rocks(void) r->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; break; } - tmp = bucket(r->x, r->y, p); - r->next = *tmp; *tmp = r; + insert_sprite(bucket(r->x, r->y, p), SPRITE(r)); } } } @@ -247,8 +255,7 @@ void move_rocks(void) { int b; - struct rock **head; - struct rock *r; + Sprite *r, **head; // Move all the rocks for(b=0; bx + r->image->w < 0 || r->x >= XSIZE || r->y + r->image->h < 0 || r->y >= YSIZE) { - transfer_rock(r, head, &free_rocks); + insert_sprite(&free_rocks, remove_sprite(head)); r->image = NULL; - } else transfer_rock(r, head, bucket(r->x, r->y, 1-p)); + } else insert_sprite(bucket(r->x, r->y, 1-p), remove_sprite(head)); } } p = 1-p; // switch current set of buckets. @@ -286,10 +293,10 @@ draw_rocks(void) } int -hit_in_bucket(struct rock *r, Sprite *s) +hit_in_bucket(Sprite *r, Sprite *s) { for(; r; r=r->next) { - if(collide(SPRITE(r), s)) return true; + if(collide(r, s)) return true; } return false; } @@ -298,7 +305,7 @@ int hit_rocks(Sprite *s) { int l, r, t, b; - struct rock **bucket; + Sprite **bucket; l = (s->x + grid_size) / grid_size; r = (s->x + s->w + grid_size) / grid_size; @@ -324,10 +331,10 @@ hit_rocks(Sprite *s) } int -pixel_hit_in_bucket(struct rock *r, float x, float y) +pixel_hit_in_bucket(Sprite *r, float x, float y) { for(; r; r=r->next) { - if(pixel_collide(SPRITE(r), x, y)) return 1; + if(pixel_collide(r, x, y)) return 1; } return 0; } @@ -337,7 +344,7 @@ pixel_hit_rocks(float x, float y) { int ix, iy; int l, t; - struct rock **bucket; + Sprite **bucket; ix = x + grid_size; iy = y + grid_size; l = ix / grid_size; t = iy / grid_size; @@ -353,7 +360,7 @@ void blast_rocks(float x, float y, float radius, int onlyslow) { int b; - struct rock *r; + Sprite *r; float dx, dy, n; if(onlyslow) return;