From: Joshua Grams Date: Fri, 24 Mar 2006 20:18:28 +0000 (+0000) Subject: Made it easier (I hope) to avoid getting killed twice in a row. X-Git-Tag: 0.4~17 X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=commitdiff_plain;h=3cfde1edc98388c11d4efbbba7c8deaf56c4b1ae;hp=3cfde1edc98388c11d4efbbba7c8deaf56c4b1ae Made it easier (I hope) to avoid getting killed twice in a row. We now take the square root of the ship's velocity, instead of just half. This appears to put it nicely in the middle of the hole left by the explosion, whatever speed you are going. Also, you now have control over your ship during the DEAD_PAUSE; so it fades in, and is invulnerable until it becomes fully opaque. Note that the dead pause is still the same length as it was before. ---