From: Jason Woofenden Date: Wed, 6 Apr 2005 03:35:12 +0000 (+0000) Subject: added rocks.pov. look good, but need processing (cropping, transparency, filenames...) X-Git-Tag: 0.1~12 X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=commitdiff_plain;h=a3057d08dcba9a130d30bf3849d226d922f4a2e2 added rocks.pov. look good, but need processing (cropping, transparency, filenames...) --- diff --git a/rocks.pov b/rocks.pov new file mode 100644 index 0000000..322ab78 --- /dev/null +++ b/rocks.pov @@ -0,0 +1,76 @@ +// pass in a random seed (integer) to this file with +K +// +// Here's some that came out nice: +// povray -Irocks.pov +D +P +H52 +W52 +K1 +// povray -Irocks.pov +D +P +H52 +W52 +K2 +// povray -Irocks.pov +D +P +H52 +W52 +K4 +// povray -Irocks.pov +D +P +H52 +W52 +K16 +// povray -Irocks.pov +D +P +H52 +W52 +K18 +// povray -Irocks.pov +D +P +H52 +W52 +K49 +// povray -Irocks.pov +D +P +H52 +W52 +K56 +// povray -Irocks.pov +D +P +H52 +W52 +K57 +// povray -Irocks.pov +D +P +H52 +W52 +K58 +// povray -Irocks.pov +D +P +H52 +W52 +K59 +// povray -Irocks.pov +D +P +H52 +W52 +K61 + + +#include "colors.inc" + +#declare RS = seed(clock); + +#macro rnd() (rand(RS)) #end + +camera +{ + up <0, 1, 0> + right <1, 0, 0> + location <0, 0, -2> + angle 30 + look_at <0, 0, 0> + + angle 55 +// aperture .12 +// blur_samples 10000 +// focal_point <.6387,.7,-.3193> +// confidence .99 +} + +// same light sorce as ship.pov +light_source { <-500, 500, -700> White } + + +blob{ + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } + threshold 2 + texture{ + pigment{ color rgb <53 / 55, 44 / 55, 36 / 55>} + } + normal{bumps 1 scale .08} + + finish {//phong .2 + ambient .1} +}