From 110f0b2d1118b17f7ba1a0c7eeb2b01190ccec99 Mon Sep 17 00:00:00 2001 From: Joshua Grams Date: Fri, 24 Mar 2006 20:22:42 +0000 Subject: [PATCH] Removed control of ship during dead pause; the new ship velocity change upon dying makes it unnecessary. --- main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main.c b/main.c index 5fb2fbf..63c8c4a 100644 --- a/main.c +++ b/main.c @@ -675,7 +675,7 @@ gameloop() { ship.jets = 0; } - if(state == GAMEPLAY || state == DEAD_PAUSE) { + if(state == GAMEPLAY) { if(!paused) { if(keystate[SDLK_LEFT] | keystate[SDLK_h]) { ship.dx -= 1.5*t_frame; ship.jets |= 1<<0;} if(keystate[SDLK_DOWN] | keystate[SDLK_t]) { ship.dy += 1.5*t_frame; ship.jets |= 1<<1;} -- 1.7.10.4