From 1d9107a3d43b3f57087edee14f1eaf7c1f3db54e Mon Sep 17 00:00:00 2001 From: Joshua Grams Date: Fri, 14 Apr 2006 14:15:02 +0000 Subject: [PATCH] oops, didn't fix bang dots correctly. --- main.c | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/main.c b/main.c index e784d3a..ea1f536 100644 --- a/main.c +++ b/main.c @@ -138,19 +138,20 @@ init_engine_dots() { void new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s) { - int i, x, y; + int i, n, x, y; uint16_t *pixel, c; uint32_t colorkey; int row_inc; double theta, r; + n = 24.0 * t_frame; pixel = s->pixels; row_inc = s->pitch/sizeof(uint16_t) - s->w; colorkey = s->format->colorkey; SDL_LockSurface(s); - for(i=0; i<10; i++) { + for(i=0; ipixels; for(y=0; yh; y++) { for(x = 0; xw; x++) { @@ -163,14 +164,11 @@ new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s) bdot[bd2].dy = 45*r*sin(theta) + dy; bdot[bd2].x = x + xbang; bdot[bd2].y = y + ybang; - bdot[bd2].c = 0; + bdot[bd2].c = (i < n-3) ? 0 : c; bdot[bd2].life = 100; bdot[bd2].decay = frnd()*3 + 1; bdot[bd2].active = 1; - // Replace the last few bang dots with the pixels from the exploding object - if(i>6) bdot[bd2].c = c; - bd2 = (bd2+1) % MAXBANGDOTS; } pixel += row_inc; -- 1.7.10.4