From 427e28fed419596ebf8b4b5b49d8e27fbb97b185 Mon Sep 17 00:00:00 2001 From: Jason Woofenden Date: Mon, 25 Apr 2005 20:57:12 +0000 Subject: [PATCH] you can quite regardles of game state --- main.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/main.c b/main.c index 309da05..1680129 100644 --- a/main.c +++ b/main.c @@ -788,10 +788,6 @@ gameloop() { SDL_PumpEvents(); keystate = SDL_GetKeyState(NULL); - if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) { - return 0; - } - if(keystate[SDLK_SPACE] && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE)) { reset_rocks(); @@ -845,6 +841,11 @@ gameloop() { state_timeout = -1; } } + + if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) { + return 0; + } + } } -- 1.7.10.4