From 44497dc461bc10bc2c4398e5311d4136007b3488 Mon Sep 17 00:00:00 2001 From: Joshua Grams Date: Thu, 23 Mar 2006 14:36:15 +0000 Subject: [PATCH] bouncy ship :) --- main.c | 5 ++++- sprite.c | 50 ++++++++++++++++++++++++++++++++++---------------- sprite.h | 4 +++- 3 files changed, 41 insertions(+), 18 deletions(-) diff --git a/main.c b/main.c index 097969c..b075f0d 100644 --- a/main.c +++ b/main.c @@ -510,7 +510,10 @@ draw() { } if(state == GAMEPLAY) { - bang = collides(SPRITE(&ship)); + Sprite *r = collides(SPRITE(&ship)); + if(r) { + bounce(r, SPRITE(&ship)); + } } ms_frame = SDL_GetTicks() - ms_end; diff --git a/sprite.c b/sprite.c index 38dae30..45cd0f9 100644 --- a/sprite.c +++ b/sprite.c @@ -1,3 +1,4 @@ +#include #include #include #include "config.h" @@ -210,20 +211,20 @@ collide(Sprite *a, Sprite *b) else return mask_collide(xov, yov, a, b); } -int +Sprite * hit_in_square(Sprite *r, Sprite *s) { - for(; r; r=r->next) { - if(collide(r, s)) return true; - } - return false; + for(; r; r=r->next) + if(collide(r, s)) break; + return r; } -int +Sprite * collides(Sprite *s) { int l, r, t, b; Sprite **sq; + Sprite *c; l = (s->x + grid_size) / grid_size; r = (s->x + s->w + grid_size) / grid_size; @@ -231,21 +232,21 @@ collides(Sprite *s) b = (s->y + s->h + grid_size) / grid_size; sq = &sprites[set][l + t*gw]; - if(hit_in_square(*sq, s)) return true; - if(l > 0 && hit_in_square(*(sq-1), s)) return true; - if(t > 0 && hit_in_square(*(sq-gw), s)) return true; - if(l > 0 && t > 0 && hit_in_square(*(sq-1-gw), s)) return true; + if((c = hit_in_square(*sq, s))) return c; + if(l > 0 && (c = hit_in_square(*(sq-1), s))) return c; + if(t > 0 && (c = hit_in_square(*(sq-gw), s))) return c; + if(l > 0 && t > 0 && (c = hit_in_square(*(sq-1-gw), s))) return c; if(r > l) { - if(hit_in_square(*(sq+1), s)) return true; - if(t > 0 && hit_in_square(*(sq+1-gw), s)) return true; + if((c = hit_in_square(*(sq+1), s))) return c; + if(t > 0 && hit_in_square(*(sq+1-gw), s)) return c; } if(b > t) { - if(hit_in_square(*(sq+gw), s)) return true; - if(l > 0 && hit_in_square(*(sq-1+gw), s)) return true; + if((c = hit_in_square(*(sq+gw), s))) return c; + if(l > 0 && (c = hit_in_square(*(sq-1+gw), s))) return c; } - if(r > l && b > t && hit_in_square(*(sq+1+gw), s)) return true; - return false; + if(r > l && b > t && (c = hit_in_square(*(sq+1+gw), s))) return c; + return NULL; } int @@ -283,3 +284,20 @@ pixel_collides(float x, float y) if(l > 0 && t > 0 && pixel_hit_in_square(*(sq-1-gw), x, y)) return true; return false; } + +void +bounce(Sprite *a, Sprite *b) +{ + float x, y, n; + float na, nb; + + x = (b->x + b->w / 2) - (a->x + a->w / 2); + y = (b->y + b->h / 2) - (a->y + a->h / 2); + n = sqrt(x*x + y*y); x /= n; y /= n; + + na = (x*a->dx + y*a->dy); // sqrt(a->dx*a->dx + a->dy*a->dy); + nb = (x*b->dx + y*b->dy); // sqrt(b->dx*b->dx + b->dy*b->dy); + + a->dx += x*(nb-na); a->dy += y*(nb-na); + b->dx += x*(na-nb); b->dy += y*(na-nb); +} diff --git a/sprite.h b/sprite.h index 4c0cefd..953d303 100644 --- a/sprite.h +++ b/sprite.h @@ -31,10 +31,12 @@ void add_sprite(Sprite *s); void move_sprite(Sprite *s); void move_sprites(void); -int collides(Sprite *s); +Sprite *collides(Sprite *s); int pixel_collides(float x, float y); void load_sprite(Sprite *sprite, char *filename); +void bounce(Sprite *a, Sprite *b); + // extended sprites -- 1.7.10.4