From 446a34fd7d8133bc6c1f1fc998d813442849a2f2 Mon Sep 17 00:00:00 2001 From: Joshua Grams Date: Sun, 10 Jul 2005 12:23:44 +0000 Subject: [PATCH] cleaned up bang dots code a bit --- main.c | 56 ++++++++++++++++++++++++-------------------------------- rocks.c | 1 - 2 files changed, 24 insertions(+), 33 deletions(-) diff --git a/main.c b/main.c index 09d7cc5..d9e81ef 100644 --- a/main.c +++ b/main.c @@ -128,57 +128,53 @@ init_engine_dots() { } void -new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s, int power) +new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s) { int x,y,endcount; - Uint16 *rawpixel,c; + uint16_t *pixel,c; + uint32_t colorkey; + int row_inc; double theta,r; int begin_generate; begin_generate = SDL_GetTicks(); + pixel = s->pixels; + row_inc = s->pitch/sizeof(uint16_t) - s->w; + colorkey = s->format->colorkey; SDL_LockSurface(s); - rawpixel = (Uint16 *) s->pixels; - - //for(n = 0; n <= power/2; n++) { endcount = 0; while (endcount<3) { - for(x = 0; xw; x++) { - for(y = 0; yh; y++) { - c = rawpixel[s->pitch/2*y + x]; - if(c && c != s->format->colorkey) { - + pixel = s->pixels; + for(y=0; yh; y++) { + for(x = 0; xw; x++) { + c = *pixel++; + if(c && c != colorkey) { theta = frnd()*M_PI*2; + r = frnd(); r = 1 - r*r; - r = 1-(frnd()*frnd()); - - bdot[bd2].dx = (power/50.0)*45.0*cos(theta)*r + dx; - bdot[bd2].dy = (power/50.0)*45.0*sin(theta)*r + dy; + bdot[bd2].dx = 45*r*cos(theta) + dx; + bdot[bd2].dy = 45*r*sin(theta) + dy; bdot[bd2].x = x + xbang; bdot[bd2].y = y + ybang; - - // Replace the last few bang dots with the pixels from the exploding object - bdot[bd2].c = (endcount>0)?c:0; + bdot[bd2].c = 0; bdot[bd2].life = 100; bdot[bd2].decay = frnd()*3 + 1; bdot[bd2].active = 1; - bd2++; - bd2 %= MAXBANGDOTS; - - // If the circular buffer is filled, who cares? They've had their chance. - //if(bd2 == bd1-1) goto exitloop; + // Replace the last few bang dots with the pixels from the exploding object + if(endcount>0) bdot[bd2].c = c; + bd2 = (bd2+1) % MAXBANGDOTS; } + pixel += row_inc; } } - if(SDL_GetTicks() - begin_generate > 7) endcount++; } SDL_UnlockSurface(s); - } void @@ -203,14 +199,12 @@ draw_bang_dots(SDL_Surface *s) { if(bdot[i].active) { if(first_i < 0) first_i = i; - //last_i = i + 1; rawpixel[(int)(s->pitch/2*(int)(bdot[i].y)) + (int)(bdot[i].x)] = bdot[i].c ? bdot[i].c : heatcolor[(int)(bdot[i].life*3)]; bdot[i].life -= bdot[i].decay; bdot[i].x += bdot[i].dx*t_frame - xscroll; bdot[i].y += bdot[i].dy*t_frame - yscroll; - if(bdot[i].life<0) - bdot[i].active = 0; + if(bdot[i].life<0) bdot[i].active = 0; } } @@ -281,10 +275,8 @@ new_engine_dots(int n, int dir) { dotptr->life = 60 * fabs(dx); } - dotptr++; - if(dotptr-edot >= MAXENGINEDOTS) { - dotptr = edot; - } + if(dotptr - edot < MAXENGINEDOTS) dotptr++; + else dotptr = edot; } } } @@ -650,7 +642,7 @@ gameloop() { // Died play_sound(SOUND_BANG); // Play the explosion sound bangx = shipx; bangy = shipy; bangdx = shipdx; bangdy = shipdy; - new_bang_dots(shipx,shipy,shipdx,shipdy,surf_ship,30); + new_bang_dots(shipx,shipy,shipdx,shipdy,surf_ship); shipdx *= 0.5; shipdy *= 0.5; if(shipdx < SCREENDXMIN) shipdx = SCREENDXMIN; if(--nships <= 0) { diff --git a/rocks.c b/rocks.c index ceddd4b..e7f2161 100644 --- a/rocks.c +++ b/rocks.c @@ -146,7 +146,6 @@ new_rocks(void) if(nrocks_timer >= nrocks_inc_ticks) { nrocks_timer -= nrocks_inc_ticks; nrocks++; - printf("nrocks = %d.\n", nrocks); } } -- 1.7.10.4