From 9c864f32b506241d30e1b40fae5bea78f54ec498 Mon Sep 17 00:00:00 2001 From: Joshua Grams Date: Mon, 4 Jul 2005 02:55:22 +0000 Subject: [PATCH] final changes to README, bumped to version 3 --- README | 22 ++++++++++++++-------- config.h | 2 +- 2 files changed, 15 insertions(+), 9 deletions(-) diff --git a/README b/README index 7a64f11..d7e9db4 100644 --- a/README +++ b/README @@ -6,7 +6,7 @@ homepage: http://herkamire.com/jason/vor See INSTALL for instructions on building, running and installing. -Jason Woofenden and Josh Grams like rockdodger +Jason Woofenden and Josh Grams like Rock Dodgers (http://spacerocks.sourceforge.net/) very much: both playing it and hacking on it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase, with quite a few modifications, both user-visible changes and internal @@ -18,28 +18,34 @@ Always On). Note: This is a fairly hard game, intended to be a quickie game for when you want to kill a few spare minutes. For reference, my best time [Josh Grams] is -about 3 minutes. I'm not generally very good at video games, but I have been -playing this one for quite a while now. However, you can make it substantially -easier by slowing the game down. New in version 0.2, we have a constant -GAMESPEED in config.h. New players may like to try it at 3/4 or even 2/3 speed. -It should probably be a command-line option, but I'm too lazy to fix that right -now. +about 2 minutes in version 0.3. I'm not generally very good at video games, but +I have been playing this one for quite a while now. However, you can make it +substantially easier by slowing the game down. New in version 0.2, we have a +constant GAMESPEED in config.h. New players may like to try it at 3/4 or even +2/3 speed. It should probably be a command-line option, but I'm too lazy to +fix that right now. Changes from Rock Dodgers User-Visible Changes: +0.1: * Moves like a real spacecraft; no more friction! * No more silly shields or lasers; just pure rockdodgin' fun! * Up/down scrolling; gives you more escape options. - * Scrolls to the right so you can zoom ahead. * Proper time display for score, not just raw milliseconds (bleh). * Ship explodes, blowing rocks away, rather than automagically vanishing them. +0.2: * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy. At least the rocks are cool. * Real collision detection; no more "ship is 1 pixel bigger all around than it looks." +0.3: + * Scrolls to the right so you can zoom ahead. + * Fully random rock generation; rocks no longer wrap vertically. + * Rocks' relative speeds are now uniform in all directions (i.e. much more + up/down speed variation). Noticeably hard...err...more "interesting". Internal Technical Changes: diff --git a/config.h b/config.h index c787d73..c10d2e6 100644 --- a/config.h +++ b/config.h @@ -3,7 +3,7 @@ #define debug(x) if(DEBUG) { x; } -#define VERSION "0.3pre" +#define VERSION "0.3" #define DATA_PREFIX "/usr/share/vor" // Speed of the game. New players may like to try 3/4 or 2/3 speed. -- 1.7.10.4