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2006-01-05 Joshua Grams* rocks.c (init_buckets): oops, we weren't allocating...
2006-01-04 Joshua Grams* rocks.c: refactored stuff and fixed linked-list bug...
2005-07-11 Joshua Gramsoops, have to check all 9 buckets.
2005-07-11 Joshua Gramsfixed 2 more dot collision bugs (last ones?)
2005-07-11 Joshua GramsRocks now sorted on a grid to speed collision checking.
2005-07-10 Joshua Gramsnow deleting dots which hit rocks.
2005-07-10 Joshua Gramsoops, fixed off-by-one error in new_engine_dots
2005-07-10 Jason Woofendenraised max for -g to 200
2005-07-10 Joshua Gramscleaned up bang dots code a bit
2005-07-09 Joshua Gramsremoved debug stuff because it ws useless.
2005-07-08 Joshua Gramsw00t! Finally rearranged the scroll equations so they...
2005-07-07 Joshua Grams* mt.c: Added (Mersenne Twister random number generator).
2005-07-07 Joshua GramsFriction doesn't make sense any more, dropped that.
2005-07-07 Joshua Gramsrenamed framelen and friends (again)
2005-07-07 Joshua Grams* file.c (g_score_mode): renamed to g_score_mask.
2005-07-07 Joshua GramsMoved macros and such from config.h to common.h
2005-07-06 Joshua GramsWe now limit how far ahead you can get. This is measur...
2005-07-06 Joshua GramsNow have a "barrier" (which can fall behind) to enforce...
2005-07-06 Joshua Gramsrenamed gamerate to framelen
2005-07-05 Joshua Gramsnew option --bounciness (default changed from 100%...
2005-07-04 Joshua GramsAdded constant SCREENDXMIN instead of using 7.5 everywhere.
2005-07-04 Joshua GramsOK, now we're really done with 0.3
2005-07-04 Joshua Gramspoking some changes back into 0.3 before anyone notices. :)
2005-07-04 Joshua GramsRefactored Makefile
2005-07-04 Joshua Gramsfinal changes to README, bumped to version 3
2005-07-04 Joshua GramsUpdated feature list in README
2005-07-04 Joshua GramsRemoved stupid speed indicator, gave screendx a minimum...
2005-07-04 Joshua Gramsremoved rock counting code
2005-05-03 Jason Woofendenfixed bug when you bounce off the left or right
2005-05-01 Joshua Grams* main.c: removed a whole bunch of unnecessary src...
2005-05-01 Jason Woofendenfixed the speed probabilities and direction for new...
2005-04-29 Joshua Gramsnumber of rocks on screen now starts at 25, gradually...
2005-04-29 Jason Woofendenmade closest stars a bit further away
2005-04-29 Joshua Gramsimproved ship placement/velocity (initial and after...
2005-04-28 Joshua Gramsadded constant MAX_DUST_DEPTHS.
2005-04-28 Joshua Gramshorizontal scrolling
2005-04-28 Joshua Gramsoops, I wasn't using nrocks in my timing calculations...
2005-04-28 Joshua Gramsrock generation mostly works now.
2005-04-28 Joshua Gramsstarted on new rock generation.
2005-04-25 Jason Woofendenyou can quite regardles of game state
2005-04-23 Joshua Grams* main.c (gameloop): now stops scrolling up/down when...
2005-04-23 Joshua Grams* config.h: added CONDERROR and NULLERROR macros.
2005-04-18 Jason Woofendenadded README and INSTALL (with dependancies :))
2005-04-18 Jason Woofendenupdated svn:ignore
2005-04-07 Joshua Gramsoops, some gfx didn't have proper transparency.
2005-04-07 Joshua Gramsadded constant GAMESPEED
2005-04-07 Joshua Gramsremoved pnmoutline (no longer necessary).
2005-04-07 Joshua Gramsdeleted old collision-detection code.
2005-04-07 Joshua GramsBy Jove, I think I've got it!
2005-04-07 Joshua Gramsbbox collision detection.
2005-04-07 Joshua Gramsdata/indicators/life.png: now built by povray from...
2005-04-06 Joshua Gramssplit gfx make rules into separate file for finer-grain...
2005-04-06 Jason Woofendenmake clean now deletes the rock pngs as it should.
2005-04-06 Jason Woofendendifferent size rocks :) (and no really weird ones)
2005-04-06 Jason Woofendencustom rocks
2005-04-06 Joshua Gramsfixed makebangdots to check surface's colorkey.
2005-04-06 Joshua Grams* pnmoutline.c: actually works now. Stupid, stupid...
2005-04-06 Jason Woofendenadded rocks.pov. look good, but need processing (croppi...
2005-04-04 Joshua Gramsnow using netpbm stuff to generate proper ship image.
2005-04-04 Joshua GramsPOV-Ray ship -- somehow collision detection still seems...
2005-03-14 Joshua GramsNo good paused banner, so I took out the code.
2005-02-21 Jason Woofendenreworked ship explosion:
2005-01-10 Joshua Gramsremoved deadrocks because they weren't being used.
2005-01-10 Joshua Gramsconfig.h - Added debug() macro, fixed Makefile and...
2005-01-04 Joshua Gramsfixes to new name input code
2005-01-03 Joshua Gramsrenames:
2005-01-02 Joshua Gramskowtowing to the compiler
2005-01-02 Joshua Gramshmm...apparently you can't strdup a NULL pointer :)
2005-01-02 Joshua Gramsremoved some more unused globals (think I got all of...
2005-01-02 Joshua Grams* Switched over to using SFont 2.03, which doesn't...
2004-12-27 Jason Woofendenwhitespace changes: return types in function definition...
2004-12-19 Joshua GramsSome code cleanup.
2004-12-13 Joshua Gramsmisc minor stuff.
2004-12-13 Jason Woofendenscreen edge checking for rocks less paranoid
2004-12-13 Jason Woofendenfixing typo
2004-12-13 Jason Woofendencleaned up rock wraping/deleting
2004-12-13 Jason Woofendendying explosion faster
2004-12-13 Joshua Gramsoops, can't remember that && has higher precedence...
2004-12-13 Joshua Gramsanother try at re-appearing where you were.
2004-12-13 Joshua Gramsblowing from where you died
2004-12-13 Joshua GramsA few more modifications to blast-wave rock clearing.
2004-12-13 Joshua Gramsrocks blowing out of the way (actually somewhat playable).
2004-12-13 Joshua Gramsfirst try at blasting the rocks out of the way
2004-12-13 Jason Woofendenadded a little prediction and monentum to the scrolling
2004-12-13 Joshua GramsRemoved all shields and laser code.
2004-12-13 Jason Woofendenno starting shields ever
2004-12-13 Jason Woofendenjust whitespace changes
2004-12-13 Jason Woofendenadded keybindings for steering with home position ...
2004-12-13 Joshua Gramschanged title banners
2004-12-13 Joshua GramsInitial Import of rockdodger 0.4.2 source