# this file is used by the client and server. # work around lack of module system in the browser: if exports? my_exports = exports else window.terminal = {} my_exports = window.terminal class Terminal # public: constructor: (width, height) -> @width = 1 @height = 1 @text = [] @attributes = [] @x = 0 @y = 0 @a = 0x000007 # cursor attributes @partial = '' @saved_normal_screen = null @resize width, height resize: (width, height) -> # FIXME: write a version that retains some of the data @width = width @height = height @text = [] @attributes = [] for y in [0...height] @text[y] = [] @attributes[y] = [] for x in [0...width] @text[y].push ' ' @attributes[y].push 0 # pass data from stdout update: (data) -> return unless data?.length > 0 if @partial.length > 0 data = @partial + data @partial = '' parts = data.split(/\x1b\[/) if parts.length > 1 if -1 is @escape_sequence_length parts[parts.length - 1] @partial = parts.pop() if parts.length > 0 for i in [0...parts.length] if i is 0 @update_text parts[i] else @update_sequence_then_text parts[i] return add_new_line: -> # clear top line for i in [0...@width] @text[0][i] = ' ' @attributes[0][i] = 0 # move (newly cleared) top line to the bottom tmp = @text.shift() @text.push(tmp) tmp = @attributes.shift() @attributes.push(tmp) # slide cursor up with rest of text @y -= 1 wrap_to_next_line: -> if @y is @height - 1 @add_new_line() @y += 1 @x = 0 # str has no escape sequences update_text: (str) -> return unless str.length > 0 for c in str switch c when '\t' # tab @update_text " ".substr(@x % 8) when '\x07' # bell false when '\x0d' # cr @x = 0 when '\x08' # backspace if @x is 0 @x = @width - 1 if @y > 0 @y -= 1 else @x -= 1 when '\x0a', '\x0b' # lf, vertical tab (same thing) @wrap_to_next_line() else if @x >= @width @wrap_to_next_line() @text[@y][@x] = c @attributes[@y][@x] = @a @x += 1 return set_attribute_bits: (mask, value) -> @a = ((@a & ~mask) | value) # we're supposed to ignore leeding zeros, and while we're at it, lets swap # in the default for blank or missing values fix_esc_arg: (value, deef_alt) -> if value? and value != '' while value[0] is '0' and value.length > 1 value = value.substr 1 return value else return deef_alt # csi_@: rxvt does nothing I can detect # move cursor up csi_A: (lines) -> lines = parseInt @fix_esc_arg lines, '1' @y -= lines if @y < 0 @y = 0 # move cursor down csi_B: (lines) -> lines = parseInt @fix_esc_arg lines, '1' @y += lines if @y >= @height @y = @height - 1 # move cursor right csi_C: (cols) -> cols = parseInt @fix_esc_arg cols, '1' @x += cols if @x >= @width @x = @width - 1 # move cursor left csi_D: (cols) -> cols = parseInt @fix_esc_arg cols, '1' @x -= cols if @x < 0 @x = 0 # set cursor position (one based) csi_H: (row, column) -> # handle blank/missing args and convert to 0 base row = -1 + parseInt @fix_esc_arg row, '1' column = -1 + parseInt @fix_esc_arg column, '1' #clamp values if column < 0 column = 0 else if column >= @width column = @width - 1 if row < 0 row = 0 if row >= @height row = @height - 1 #move the cursor @x = column @y = row # clear to screen edge(es) csi_J: (direction) -> switch @fix_esc_arg direction, '0' when '0' # erase down # rest of current line @csi_K direction # rest of lines for row in [@y...@height] for i in [0...@width] @text[row][i] = ' ' @attributes[row][i] = @a when '1' # erase up # beginning of current line @csi_K direction # all previous lines for row in [0..@y] for i in [0...@width] @text[row][i] = ' ' @attributes[row][i] = @a when '2' # erase everything for row in [0...@height] for i in [0...@width] @text[row][i] = ' ' @attributes[row][i] = @a else console.log "confusing arg for csi_J: #{direction}" return # clear (some or all of) current line csi_K: (direction) -> switch @fix_esc_arg direction, '0' when '0' # erase to right for i in [@x...@width] @text[@y][i] = ' ' @attributes[@y][i] = @a when '1' # erase to left # @x can equal @width (after printing to right-most column) if @x < @width max = @x else max = @width - 1 for i in [0..max] @text[@y][i] = ' ' @attributes[@y][i] = @a when '2' # erase whole line for i in [0...@width] @text[@y][i] = ' ' @attributes[@y][i] = @a else console.log "confusing arg for csi_K: #{direction}" return # misc csiq_h: -> args = [] for i in arguments arg = @fix_esc_arg i, '' switch arg when '1049' if @saved_normal_screen? console.log "ignoring request to switch to the alt screen because we're already on the alt screen" return @saved_normal_screen = [@x, @y, @text, @attributes] @text = [] @attributes = [] for y in [0...@height] @text[y] = [] @attributes[y] = [] for x in [0...@width] @text[y].push ' ' @attributes[y].push 0 else console.log "confusing arg for csiq_h: #{arg}" # unmisc csiq_l: -> args = [] for i in arguments arg = @fix_esc_arg i, '' switch arg when '1049' if not @saved_normal_screen? console.log "ignoring request to switch to the normal screen because we're already on the normal screen" return @x = @saved_normal_screen[0] @y = @saved_normal_screen[1] @text = @saved_normal_screen[2] @attributes = @saved_normal_screen[3] @saved_normal_screen = null else console.log "confusing arg for csiq_l: #{arg}" # set color, bold, underline, etc csi_m: -> args = [] for i in arguments args.push @fix_esc_arg i, '0' while args.length > 0 arg = args.shift() switch arg # remove all style/color when '0' @a = 0x07 # style attributes when '1' # bold @set_attribute_bits 0x010000, 0x010000 when '3' # italic (rare) @set_attribute_bits 0x200000, 0x200000 when '4' # underline @set_attribute_bits 0x020000, 0x020000 when '5' # blink @set_attribute_bits 0x040000, 0x040000 when '7' # inverse @set_attribute_bits 0x080000, 0x080000 when '8' # invisible. urivt ignores this @set_attribute_bits 0x100000, 0x100000 # disable style attributes when '21' # not bold (rare) @set_attribute_bits 0x010000, 0 when '22' # not bold @set_attribute_bits 0x010000, 0 when '23' # not italic (rare) @set_attribute_bits 0x200000, 0 when '24' # not underline @set_attribute_bits 0x020000, 0 when '25' # not blink @set_attribute_bits 0x040000, 0 when '27' # not inverse @set_attribute_bits 0x080000, 0 when '28' # not invisible @set_attribute_bits 0x100000, 0 when '100' # reset colors but not other attributes @set_attribute_bits 0xffff, 0x0007 # 8 fg colors when '30' # fg black @set_attribute_bits 0xff, 0x00 when '31' # fg red @set_attribute_bits 0xff, 0x01 when '32' # fg green @set_attribute_bits 0xff, 0x02 when '33' # fg yellow @set_attribute_bits 0xff, 0x03 when '34' # fg blue @set_attribute_bits 0xff, 0x04 when '35' # fg magenta @set_attribute_bits 0xff, 0x05 when '36' # fg cyan @set_attribute_bits 0xff, 0x06 when '37', '39' # fg white (39 is default) @set_attribute_bits 0xff, 0x07 when '38' if args.length >= 2 and args[0] is '5' args.shift() @set_attribute_bits 0xff, (0xff & args.shift()) else @set_attribute_bits 0x20000, 0x20000 # 8 bg colors when '40' # bg black @set_attribute_bits 0xff00, 0x0000 when '41' # bg red @set_attribute_bits 0xff00, 0x0100 when '42' # bg green @set_attribute_bits 0xff00, 0x0200 when '43' # bg yellow @set_attribute_bits 0xff00, 0x0300 when '44' # bg blue @set_attribute_bits 0xff00, 0x0400 when '45' # bg magenta @set_attribute_bits 0xff00, 0x0500 when '46' # bg cyan @set_attribute_bits 0xff00, 0x0600 when '47' # bg white @set_attribute_bits 0xff00, 0x0700 when '49' # bg default @set_attribute_bits 0xff00, 0x0000 when '48' if args.length >= 2 and args[0] is '5' args.shift() @set_attribute_bits 0xff00, ((0xff & args.shift()) << 8) else @set_attribute_bits 0x20000, 0x20000 # bright fg colors when '90' # fg bright black @set_attribute_bits 0xff, 0x08 when '91' # fg bright red @set_attribute_bits 0xff, 0x09 when '92' # fg bright green @set_attribute_bits 0xff, 0x0a when '93' # fg bright yellow @set_attribute_bits 0xff, 0x0b when '94' # fg bright blue @set_attribute_bits 0xff, 0x0c when '95' # fg bright magenta @set_attribute_bits 0xff, 0x0d when '96' # fg bright cyan @set_attribute_bits 0xff, 0x0e when '97' # fg bright white @set_attribute_bits 0xff, 0x0f # bright bg colors when '100' # bg bright black @set_attribute_bits 0xff, 0x08 when '101' # bg bright red @set_attribute_bits 0xff, 0x09 when '102' # bg bright green @set_attribute_bits 0xff, 0x0a when '103' # bg bright yellow @set_attribute_bits 0xff, 0x0b when '104' # bg bright blue @set_attribute_bits 0xff, 0x0c when '105' # bg bright magenta @set_attribute_bits 0xff, 0x0d when '106' # bg bright cyan @set_attribute_bits 0xff, 0x0e when '107' # bg bright white @set_attribute_bits 0xff, 0x0f else # if we don't recognize the style, go back to default console.log "unrecognized csi_m arg: \"#{arg}\"" @a = 0 return # str is the whole escape sequence (minus the esc[ prefix) update_sequence: (str) -> prefix = 'csi_' if str[0] is '?' prefix = 'csiq_' str = str.substr 1 command = @[prefix + str.substr(str.length - 1)] if not command? console.log "Unrecognized sequence: ESC[#{str}" return args = str.substr(0, str.length - 1).split ';' command.call this, args... update_sequence_then_text: (str) -> len = @escape_sequence_length str if len is -1 console.log "couldn't find escape sequence here: #{str.substr 0, 25}" @update_text "ESC[" + str else @update_sequence str.substr 0, len @update_text str.substr len escape_sequence_length: (str) -> parts = str.match(/^[0-9;?]{0,25}./) return -1 unless parts? return parts[0].length my_exports.new = (width, height) -> return new Terminal width, height