# this file is used by the client and server. # work around lack of module system in the browser: if exports? my_exports = exports else window.terminal = {} my_exports = window.terminal if console?.log? log = -> console.log arguments... else log = -> null alternate_charset_table = { A: "↑" B: "↓" C: "→" D: "←" E: "█" F: "▚" G: "☃" '_': " " '`': "◆" a: "▒" b: "␉" c: "␌" d: "␍" e: "␊" f: "°" g: "±" h: "␤" i: "␋" j: "┘" k: "┐" l: "┌" m: "└" n: "┼" o: "⎺" p: "⎻" q: "─" r: "⎼" s: "⎽" t: "├" u: "┤" v: "┴" w: "┬" x: "│" y: "≤" z: "≥" '{': "π" '|': "≠" '}': "£" '~': "·" } class Terminal # public: constructor: (width, height) -> @width = 1 @height = 1 @text = [] @attributes = [] @x = 0 @y = 0 @a = 0x000007 # cursor attributes @partial = '' @saved_normal_screen = null @cursor_visible = true @scroll_top = 0 @scroll_bottom = height - 1 @resize width, height resize: (width, height) -> # FIXME: write a version that retains some of the data # FIXME: clamp variables (eg x, y, saved.*, scrolling region) if getting smaller @width = width @height = height @text = [] @attributes = [] for y in [0...height] @text[y] = [] @attributes[y] = [] for x in [0...width] @text[y].push ' ' @attributes[y].push 0x07 # pass data from stdout update: (data) -> return unless data?.length > 0 if @partial.length > 0 data = @partial + data @partial = '' parts = data.split(/\x1b/) if parts.length > 1 if -1 is @escape_sequence_length parts[parts.length - 1] @partial = parts.pop() for i in [0...parts.length] if i is 0 @update_text parts[i] else @update_sequence_then_text parts[i] return add_new_line: -> # clear the line at the top of the scrolling region for i in [0...@width] @text[@scroll_top][i] = ' ' @attributes[@scroll_top][i] = 0x07 rearrange = (a) => return [ a[0...@scroll_top]..., # up to but not including scroll top a[@scroll_top + 1 .. @scroll_bottom]..., # scroll region except top line of it a[@scroll_top], # top line of scroll region (already cleared) a[@scroll_bottom + 1 ... @height]... # rest of screen ] @text = rearrange @text @attributes = rearrange @attributes # slide cursor up with rest of text @y -= 1 wrap_to_next_line: -> if @y is @scroll_bottom @add_new_line() @y += 1 @x = 0 # str has no escape sequences update_text: (str) -> return unless str.length > 0 for c in str switch c when '\t' # tab @update_text " ".substr(@x % 8) when '\x07' # bell false when '\x0d' # cr @x = 0 when '\x08' # backspace if @x is 0 @x = @width - 1 if @y > 0 @y -= 1 else @x -= 1 when '\x0a', '\x0b' # lf, vertical tab (same thing) @wrap_to_next_line() when '\x0f' @alternate_charset = true when '\x0e' @alternate_charset = false else if @x >= @width @wrap_to_next_line() if @alternate_charset if alternate_charset_table[c]? c = alternate_charset_table[c] @text[@y][@x] = c @attributes[@y][@x] = @a @x += 1 return set_attribute_bits: (mask, value) -> @a = ((@a & ~mask) | value) # we're supposed to ignore leeding zeros, and while we're at it, lets swap # in the default for blank or missing values fix_esc_arg: (value, deef_alt) -> if value? and value != '' while value[0] is '0' and value.length > 1 value = value.substr 1 return value else return deef_alt # csi_@: rxvt does nothing I can detect # "The auxiliary keypad keys will send ASCII codes corresponding to the # characters engraved on their keys." (numlock?) "esc_>": -> # move cursor up csi_A: (lines) -> lines = parseInt @fix_esc_arg lines, '1' @y -= lines if @y < 0 @y = 0 return # move cursor down csi_B: (lines) -> lines = parseInt @fix_esc_arg lines, '1' @y += lines if @y >= @height @y = @height - 1 return # move cursor right csi_C: (cols) -> cols = parseInt @fix_esc_arg cols, '1' @x += cols if @x >= @width @x = @width - 1 return # move cursor left csi_D: (cols) -> cols = parseInt @fix_esc_arg cols, '1' @x -= cols if @x < 0 @x = 0 return # cursor set_row (y) csi_d: (row) -> row = -1 + parseInt @fix_esc_arg row, '1' @set_row_clamped row return # cursor column (x) csi_G: (col) -> col = -1 + parseInt @fix_esc_arg col, '1' @set_column_clamped col return # set cursor row (zero based) set_row_clamped: (row) -> if row < 0 row = 0 if row >= @height row = @height - 1 @y = row return # set cursor column (zero based) set_column_clamped: (column) -> if column < 0 column = 0 if column >= @width column = @width - 1 @x = column return # set cursor position (one based) csi_H: (row, column) -> # handle blank/missing args and convert to 0 base row = -1 + parseInt @fix_esc_arg row, '1' column = -1 + parseInt @fix_esc_arg column, '1' @set_row_clamped row @set_column_clamped column return # clear to screen edge(es) csi_J: (direction) -> switch @fix_esc_arg direction, '0' when '0' # erase down # rest of current line @csi_K direction # rest of lines for row in [@y...@height] for i in [0...@width] @text[row][i] = ' ' @attributes[row][i] = @a when '1' # erase up # beginning of current line @csi_K direction # all previous lines for row in [0..@y] for i in [0...@width] @text[row][i] = ' ' @attributes[row][i] = @a when '2' # erase everything for row in [0...@height] for i in [0...@width] @text[row][i] = ' ' @attributes[row][i] = @a else log "confusing arg for csi_J: #{direction}" return # clear (some or all of) current line csi_K: (direction) -> switch @fix_esc_arg direction, '0' when '0' # erase to right for i in [@x...@width] @text[@y][i] = ' ' @attributes[@y][i] = @a when '1' # erase to left # @x can equal @width (after printing to right-most column) if @x < @width max = @x else max = @width - 1 for i in [0..max] @text[@y][i] = ' ' @attributes[@y][i] = @a when '2' # erase whole line for i in [0...@width] @text[@y][i] = ' ' @attributes[@y][i] = @a else log "confusing arg for csi_K: #{direction}" return # move lines downwards (arg is how far) csi_L: (lines) -> lines = parseInt @fix_esc_arg lines, '1' rearrange = (a) => return [ a[0...@y]..., # keep everything above cursor a[@scroll_bottom - lines + 1 .. @scroll_bottom]..., # we'll clear these shortly a[@y..@scroll_bottom - lines]..., # lines that are moving down a[@scroll_bottom + 1 ... @height]... # rest of screen ] @text = rearrange @text @attributes = rearrange @attributes # clear the lines we scrolled off (and put back in as "new") for y in [@y...@y+lines] for x in [0...@width] @text[y][x] = ' ' @attributes[y][x] = 0x07 # move lines upwards (arg is how far) # this obliterates the line under the cursor and arg-1 following it csi_M: (lines) -> lines = parseInt @fix_esc_arg lines, '1' rearrange = (a) => return [ a[0 ... @y]..., # keep everything above cursor a[@y + lines .. @scroll_bottom]..., # lines we're moving up a[@y ... @y + lines]..., # recycle these a[@scroll_bottom + 1 ... @height]... # keep the rest ] @text = rearrange @text @attributes = rearrange @attributes # clear the lines we're recycling for y in [@scroll_bottom - lines + 1 .. @scroll_bottom] for x in [0...@width] @text[y][x] = ' ' @attributes[y][x] = 0x07 # delete chars (without moving the cursor) csi_X: (chars) -> chars = parseInt @fix_esc_arg chars, '1' x = @x for c in [0...chars] if x >= @width return @text[@y][x] = ' ' @attributes[@y][x] = @a x += 1 return "csi_@": (chars) -> chars = parseInt @fix_esc_arg chars, '1' if chars < 1 return if chars > @width - @x chars = @width - @x else dest = @width - 1 if dest >= @width dest = @width - 1 while dest - chars >= @x @text[@y][dest] = @text[@y][dest - chars] @attributes[@y][dest] = @attributes[@y][dest - chars] dest -= 1 @csi_X chars # clear csi_P: (chars) -> chars = parseInt @fix_esc_arg chars, '1' if chars < 1 return if chars > @width - @x chars = @width - @x else dest = @x while dest < @width - chars @text[@y][dest] = @text[@y][dest + chars] @attributes[@y][dest] = @attributes[@y][dest + chars] dest += 1 # clear the space moved out of x = @width - chars while x < @width @text[@y][x] = ' ' @attributes[@y][x] = @a x += 1 # set modes not starting with "?" csi_h: (args...) -> for i in args arg = @fix_esc_arg i, '' switch arg when '0' # error (ignored return when '2' # KAM -- keyboard action return when '4' # put cursor in "INSERT" mode return when '12' # turn local echo off (or on?) return # TODO when '20' LNM linefeed/newline else log "Unimplemented arg for csi_h: #{arg}" # set modes starting with "?" csiq_h: (args...) -> for i in args arg = @fix_esc_arg i, '' switch arg when '1' # mode ?1 # numlock on return when '25' @cursor_visible = true when '1000' # x11 normal mouse tracking return when '1049' if @saved_normal_screen? log "ignoring request to switch to the alt screen because we're already on the alt screen" return @saved_normal_screen = x: @x, y: @y, text: @text, attributes: @attributes @text = [] @attributes = [] for y in [0...@height] @text[y] = [] @attributes[y] = [] for x in [0...@width] @text[y].push ' ' @attributes[y].push 0x07 else log "Unimplemented arg for csiq_h: #{arg}" return # reset (turn off) modes # note that modes starting with ? call csiq_l, not this csi_l: -> for i in arguments arg = @fix_esc_arg i, '' switch arg when '0' # error (ignored return when '2' # KAM -- keyboard action return when '4' # put cursor in "REPLACE" mode return when '12' # turn local echo on (or off?) return # TODO when '20' LNM linefeed/newline # reset (turn off) modes starting with ? # in st source, these are priv=true csiq_l: -> args = [] for i in arguments arg = @fix_esc_arg i, '' switch arg when '1' # mode ?1 reset # numlock off return when '12' # mode ?12 # stop blinking the cursor (ignored) return when '25' # mode ?25 reset @cursor_visible = false when '0', '2', '3', '4', '8', '18', '19', '42', '12' # st ignores all of these return when '9', '1000', '1002', '1003', '1004', '1006' # mouse reporting and such (ignored) return when '1049' if not @saved_normal_screen? log "ignoring request to switch to the normal screen because we're already on the normal screen" return @x = @saved_normal_screen.x @y = @saved_normal_screen.y @text = @saved_normal_screen.text @attributes = @saved_normal_screen.attributes @saved_normal_screen = null else log "Unimplemented arg for csiq_l: #{arg}" return # set color, bold, underline, etc csi_m: -> args = [] for i in arguments args.push @fix_esc_arg i, '0' while args.length > 0 arg = args.shift() switch arg # remove all style/color when '0' @a = 0x07 # style attributes when '1' # bold @set_attribute_bits 0x010000, 0x010000 when '3' # italic (rare) @set_attribute_bits 0x200000, 0x200000 when '4' # underline @set_attribute_bits 0x020000, 0x020000 when '5' # blink @set_attribute_bits 0x040000, 0x040000 when '7' # inverse @set_attribute_bits 0x080000, 0x080000 when '8' # invisible. urivt ignores this @set_attribute_bits 0x100000, 0x100000 # disable style attributes when '21' # not bold (rare) @set_attribute_bits 0x010000, 0 when '22' # not bold @set_attribute_bits 0x010000, 0 when '23' # not italic (rare) @set_attribute_bits 0x200000, 0 when '24' # not underline @set_attribute_bits 0x020000, 0 when '25' # not blink @set_attribute_bits 0x040000, 0 when '27' # not inverse @set_attribute_bits 0x080000, 0 when '28' # not invisible @set_attribute_bits 0x100000, 0 when '100' # reset colors but not other attributes @set_attribute_bits 0xffff, 0x0007 # 8 fg colors when '30' # fg black @set_attribute_bits 0xff, 0x00 when '31' # fg red @set_attribute_bits 0xff, 0x01 when '32' # fg green @set_attribute_bits 0xff, 0x02 when '33' # fg yellow @set_attribute_bits 0xff, 0x03 when '34' # fg blue @set_attribute_bits 0xff, 0x04 when '35' # fg magenta @set_attribute_bits 0xff, 0x05 when '36' # fg cyan @set_attribute_bits 0xff, 0x06 when '37', '39' # fg white (39 is default) @set_attribute_bits 0xff, 0x07 when '38' if args.length >= 2 and args[0] is '5' args.shift() @set_attribute_bits 0xff, (0xff & args.shift()) else @set_attribute_bits 0x20000, 0x20000 # 8 bg colors when '40' # bg black @set_attribute_bits 0xff00, 0x0000 when '41' # bg red @set_attribute_bits 0xff00, 0x0100 when '42' # bg green @set_attribute_bits 0xff00, 0x0200 when '43' # bg yellow @set_attribute_bits 0xff00, 0x0300 when '44' # bg blue @set_attribute_bits 0xff00, 0x0400 when '45' # bg magenta @set_attribute_bits 0xff00, 0x0500 when '46' # bg cyan @set_attribute_bits 0xff00, 0x0600 when '47' # bg white @set_attribute_bits 0xff00, 0x0700 when '49' # bg default @set_attribute_bits 0xff00, 0x0000 when '48' if args.length >= 2 and args[0] is '5' args.shift() @set_attribute_bits 0xff00, ((0xff & args.shift()) << 8) else @set_attribute_bits 0x20000, 0x20000 # bright fg colors when '90' # fg bright black @set_attribute_bits 0xff, 0x08 when '91' # fg bright red @set_attribute_bits 0xff, 0x09 when '92' # fg bright green @set_attribute_bits 0xff, 0x0a when '93' # fg bright yellow @set_attribute_bits 0xff, 0x0b when '94' # fg bright blue @set_attribute_bits 0xff, 0x0c when '95' # fg bright magenta @set_attribute_bits 0xff, 0x0d when '96' # fg bright cyan @set_attribute_bits 0xff, 0x0e when '97' # fg bright white @set_attribute_bits 0xff, 0x0f # bright bg colors when '100' # bg bright black @set_attribute_bits 0xff00, 0x0800 when '101' # bg bright red @set_attribute_bits 0xff00, 0x0900 when '102' # bg bright green @set_attribute_bits 0xff00, 0x0a00 when '103' # bg bright yellow @set_attribute_bits 0xff00, 0x0b00 when '104' # bg bright blue @set_attribute_bits 0xff00, 0x0c00 when '105' # bg bright magenta @set_attribute_bits 0xff00, 0x0d00 when '106' # bg bright cyan @set_attribute_bits 0xff00, 0x0e00 when '107' # bg bright white @set_attribute_bits 0xff00, 0x0f00 else # if we don't recognize the style, go back to default log "unrecognized csi_m arg: \"#{arg}\"" @a = 0 return # set scroll region csi_r: (top, bottom) -> top = -1 + parseInt @fix_esc_arg top, '1' bottom = -1 + parseInt @fix_esc_arg bottom, '10000' if top < 0 top = 0 if bottom >= @height bottom = @height - 1 @scroll_top = top @scroll_bottom = bottom return # move cursor up one line, if it's at the top, scroll everything down esc_M: -> if @y > 0 @csi_A '1' else @csi_L '1' # esc ] "esc_]": (seq) -> sem = seq.indexOf ';' if sem < 1 || seq[0] isnt '0' log "Unimplemented esc_] (OS command) sequence: #{seq}" return if window? title = seq.substr sem + 1 title = title.substr 0, title.length - 1 window.document.title = title # "The auxiliary keypad keys will transmit control sequences." "esc_=": -> # esc ) "esc_)": -> @alternate_charset = true # esc ( 0 gzd4_0: -> @alternate_charset = true # esc ( B gzd4_B: -> @alternate_charset = false esc_n: -> @alternate_charset = false esc_o: -> @alternate_charset = true # str is the whole escape sequence (minus the esc character) update_sequence: (str) -> if str[0] is '[' if str[1] is '?' method_prefix = 'csiq_' args = str.substr(2, str.length - 3).split ';' else method_prefix = 'csi_' args = str.substr(1, str.length - 2).split ';' method_name = method_prefix + str.substr str.length - 1 else if str[0] is '(' # character set method_name = 'gzd4_' + str.substr 1, 1 args = [str.substr 1] else method_name = 'esc_' + str.substr 0, 1 args = [str.substr 1] method = @[method_name] if not method? log "Unimplemented #{method_name}, code: ESC#{str}" return method.apply this, args update_sequence_then_text: (str) -> len = @escape_sequence_length str if len is -1 log "couldn't find escape sequence here: #{str.substr 0, 25}" @update_text "ESC" + str else @update_sequence str.substr 0, len @update_text str.substr len escape_sequence_length: (str) -> if str[0] is '[' parts = str.match(/^\[[0-9;?]{0,25}./) return -1 unless parts? return parts[0].length else if str[0] is '(' if str.length == 1 return -1 if str[1] is '!' or str[1] is '%' return 3 else return 2 else if str[0] is ']' st = str.indexOf "\u0007" if st is -1 return -1 return st + 1 else #log "non[: ESC#{str.substr 0, 10}" if str.length >= 1 return 1 else return -1 my_exports.new = (width, height) -> return new Terminal width, height