4 #define debug(x) if(DEBUG) { x; }
7 #define DATA_PREFIX "/usr/share/vor"
9 // Speed of the game. New players may like to try 3/4 or 2/3 speed.
10 #define GAMESPEED 1.00
11 // #define GAMESPEED (3.0/4.0)
12 // #define GAMESPEED (2.0/3.0)
18 // number of rock image files.
20 // image file containing font for score stuff.
21 #define BIG_FONT_FILE "fonts/score.png"
23 #define MAXROCKS 120 // MAX Rocks
24 #define MAXROCKHEIGHT 100
26 #define MAXBLACKPOINTS 500
27 #define MAXENGINEDOTS 5000
28 #define MAXBANGDOTS 50000
29 #define MAXSPACEDOTS 2000
32 #define BLAST_RADIUS 300 // radius^2 (pixels) which will be cleared of rocks when you die
33 #define DEAD_PAUSE_LENGTH 40.0
35 #define MAX_PATH_LEN 1024
49 #define CONDERROR(a) if((a)) {initerror = strdup(SDL_GetError());return 1;}
50 #define NULLERROR(a) CONDERROR((a) == NULL)
52 #endif // VOR_CONFIG_H