4 #define VERSION "0.5.2"
10 #define XSCROLLTO (XSIZE/3)
11 #define YSCROLLTO (YSIZE/2)
13 #define BARRIER_SPEED 7.5
15 #define MAX_DIST_AHEAD XSIZE
16 #define BOUNCINESS 0.50
19 // -----------------------------------------------------------------------
22 // number of rock images
25 // initial/final counts for rocks-on-screen
26 #define NORMAL_I_ROCKS 20
27 #define NORMAL_F_ROCKS 35 // after 2 minutes
28 #define NORMAL_GAMESPEED 1.0
30 #define EASY_I_ROCKS 10
31 #define EASY_F_ROCKS 25 // after 2 minutes
32 #define EASY_GAMESPEED 0.85
34 // number of rock structs to allocate
37 #define THRUSTER_STRENGTH 1.5
39 // how many engine dots come out of each thruster per tic (1/20th of a seccond)
40 #define ENGINE_DOTS_PER_TIC 150
42 #define MAXENGINEDOTS 10000
43 #define MAXBANGDOTS 50000
47 // determines how hard they push the rocks. Set to 0 to disable pushing rocks
48 #define DOT_MASS_UNIT 0.07
50 // radius^2 (pixels) which will be cleared of rocks when you die
51 #define BLAST_RADIUS 300
53 // time (in 1/60ths of a seccond) between when you blow up, and when your next
54 // ship appears. Make it at least 20.0 so the explosion has time to push the
56 #define DEAD_PAUSE_LENGTH 40.0
58 #define MAX_PATH_LEN 1024
60 #endif // VOR_CONFIG_H