10 // number of rock image files.
12 // image file containing font for score stuff.
13 #define BIG_FONT_FILE "fonts/score.png"
15 #define MAXROCKS 120 // MAX Rocks
16 #define MAXROCKHEIGHT 100
18 #define MAXBLACKPOINTS 500
19 #define MAXENGINEDOTS 5000
20 #define MAXBANGDOTS 50000
21 #define MAXSPACEDOTS 2000
24 #define BLAST_RADIUS 200 // radius^2 (pixels) which will be cleared of rocks when you die
26 #define MAX_PATH_LEN 1024
40 #endif // VOR_CONFIG_H