7 // number of rock image files.
9 // image file containing font for score stuff.
10 #define BIG_FONT_FILE "fonts/score.png"
12 #define MAXROCKS 120 // MAX Rocks
13 #define MAXROCKHEIGHT 100
15 #define MAXBLACKPOINTS 500
16 #define MAXENGINEDOTS 5000
17 #define MAXBANGDOTS 50000
18 #define MAXSPACEDOTS 2000
21 #define BLAST_RADIUS 200 // radius^2 (pixels) which will be cleared of rocks when you die