4 #define VERSION "0.4pre"
10 #define XSCROLLTO (XSIZE/3)
11 #define YSCROLLTO (YSIZE/2)
13 #define SCREENDXMIN 7.5
15 // image file containing font for score stuff.
16 #define BIG_FONT_FILE "fonts/score.png"
19 // -----------------------------------------------------------------------
22 // number of rock images
25 // initial/final counts for rocks-on-screen
29 // number of rock structs to allocate
32 #define MAXENGINEDOTS 5000
33 #define MAXBANGDOTS 50000
37 // determines how hard they push the rocks. Set to 0 to disable pushing rocks
38 #define ENGINE_DOT_WEIGHT 0.1
40 // radius^2 (pixels) which will be cleared of rocks when you die
41 #define BLAST_RADIUS 300
43 // time (in 1/60ths of a seccond) between when you blow up, and when your next
44 // ship appears. Make it at least 20.0 so the explosion has time to push the
46 #define DEAD_PAUSE_LENGTH 40.0
48 #define MAX_PATH_LEN 1024
50 #endif // VOR_CONFIG_H