#ifndef VOR_CONFIG_H
#define VOR_CONFIG_H
-#define VERSION "0.4pre"
+#define VERSION "0.5.3"
// screen size
#define XSIZE 640
#define YSIZE 480
-#define SCREENDXMIN 7.5
+#define XSCROLLTO (XSIZE/3)
+#define YSCROLLTO (YSIZE/2)
-// image file containing font for score stuff.
-#define BIG_FONT_FILE "fonts/score.png"
+#define BARRIER_SPEED 7.5
+
+#define MAX_DIST_AHEAD XSIZE
+#define BOUNCINESS 0.50
// -----------------------------------------------------------------------
#define NROCKS 50
// initial/final counts for rocks-on-screen
-#define I_ROCKS 25
-#define F_ROCKS 45
+#define NORMAL_I_ROCKS 20
+#define NORMAL_F_ROCKS 35 // after 2 minutes
+#define NORMAL_GAMESPEED 1.0
+
+#define EASY_I_ROCKS 10
+#define EASY_F_ROCKS 25 // after 2 minutes
+#define EASY_GAMESPEED 0.85
// number of rock structs to allocate
#define MAXROCKS 120
-#define MAXENGINEDOTS 5000
+#define THRUSTER_STRENGTH 1.5
+
+// how many engine dots come out of each thruster per tic (1/20th of a seccond)
+#define ENGINE_DOTS_PER_TIC 150
+
+#define MAXENGINEDOTS 10000
#define MAXBANGDOTS 50000
#define W 100
#define M 255
+// determines how hard they push the rocks. Set to 0 to disable pushing rocks
+#define DOT_MASS_UNIT 0.07
+
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300
+
+// time (in 1/60ths of a seccond) between when you blow up, and when your next
+// ship appears. Make it at least 20.0 so the explosion has time to push the
+// rocks away.
#define DEAD_PAUSE_LENGTH 40.0
#define MAX_PATH_LEN 1024
+// number of milliseconds the blinky cursor stays visible/invisible
+#define CURSOR_BLINK_TIME 300
+
#endif // VOR_CONFIG_H