#define NROCKS 50
// image file containing font for score stuff.
#define BIG_FONT_FILE "fonts/score.png"
+#define I_ROCKS 25 // initial/final counts for rocks-on-screen.
+#define F_ROCKS 45
#define MAXROCKS 120 // MAX Rocks
#define MAXROCKHEIGHT 100
#define MAXENGINEDOTS 5000
#define MAXBANGDOTS 50000
#define MAXSPACEDOTS 2000
+#define MAXDUSTDEPTH 2
#define W 100
#define M 255
#define BLAST_RADIUS 300 // radius^2 (pixels) which will be cleared of rocks when you die