#ifndef VOR_CONFIG_H
#define VOR_CONFIG_H
-#define VERSION "0.1"
+#define VERSION "0.4pre"
// screen size
#define XSIZE 640
#define YSIZE 480
-// number of rock image files.
-#define NROCKS 6
+#define XSCROLLTO (XSIZE/3)
+#define YSCROLLTO (YSIZE/2)
+
+#define SCREENDXMIN 7.5
+
// image file containing font for score stuff.
#define BIG_FONT_FILE "fonts/score.png"
-#define MAXROCKS 120 // MAX Rocks
-#define MAXROCKHEIGHT 100
-#define ROCKRATE 2
-#define MAXBLACKPOINTS 500
+
+// -----------------------------------------------------------------------
+// Rocks
+
+// number of rock images
+#define NROCKS 50
+
+// initial/final counts for rocks-on-screen
+#define I_ROCKS 25
+#define F_ROCKS 45
+
+// number of rock structs to allocate
+#define MAXROCKS 120
+
#define MAXENGINEDOTS 5000
#define MAXBANGDOTS 50000
-#define MAXSPACEDOTS 2000
#define W 100
#define M 255
-#define BLAST_RADIUS 200 // radius^2 (pixels) which will be cleared of rocks when you die
-#define MAX_PATH_LEN 1024
+// radius^2 (pixels) which will be cleared of rocks when you die
+#define BLAST_RADIUS 300
-#ifndef true
-#define true 1
-#endif
+// time (in 1/60ths of a seccond) between when you blow up, and when your next
+// ship appears. Make it at least 20.0 so the explosion has time to push the
+// rocks away.
+#define DEAD_PAUSE_LENGTH 40.0
-#ifndef false
-#define false 0
-#endif
-
-#ifndef NULL
-#define NULL 0
-#endif
+#define MAX_PATH_LEN 1024
#endif // VOR_CONFIG_H