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oops, fixing README
[vor.git]
/
config.h
diff --git
a/config.h
b/config.h
index
62ba253
..
052a2f8
100644
(file)
--- a/
config.h
+++ b/
config.h
@@
-3,14
+3,9
@@
#define debug(x) if(DEBUG) { x; }
#define debug(x) if(DEBUG) { x; }
-#define VERSION "0.1"
+#define VERSION "0.3"
#define DATA_PREFIX "/usr/share/vor"
#define DATA_PREFIX "/usr/share/vor"
-// Speed of the game. New players may like to try 3/4 or 2/3 speed.
-#define GAMESPEED 1.00
-// #define GAMESPEED (3.0/4.0)
-// #define GAMESPEED (2.0/3.0)
-
// screen size
#define XSIZE 640
#define YSIZE 480
// screen size
#define XSIZE 640
#define YSIZE 480
@@
-19,14
+14,15
@@
#define NROCKS 50
// image file containing font for score stuff.
#define BIG_FONT_FILE "fonts/score.png"
#define NROCKS 50
// image file containing font for score stuff.
#define BIG_FONT_FILE "fonts/score.png"
+#define I_ROCKS 25 // initial/final counts for rocks-on-screen.
+#define F_ROCKS 45
#define MAXROCKS 120 // MAX Rocks
#define MAXROCKS 120 // MAX Rocks
-#define MAXROCKHEIGHT 100
#define ROCKRATE 2
#define ROCKRATE 2
-#define MAXBLACKPOINTS 500
#define MAXENGINEDOTS 5000
#define MAXBANGDOTS 50000
#define MAXSPACEDOTS 2000
#define MAXENGINEDOTS 5000
#define MAXBANGDOTS 50000
#define MAXSPACEDOTS 2000
+#define MAXDUSTDEPTH 2
#define W 100
#define M 255
#define BLAST_RADIUS 300 // radius^2 (pixels) which will be cleared of rocks when you die
#define W 100
#define M 255
#define BLAST_RADIUS 300 // radius^2 (pixels) which will be cleared of rocks when you die