Got questions, comments, patches, etc.?
Contact Jason Woofenden
gitweb
/
vor.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
oops, didn't fix bang dots correctly.
[vor.git]
/
config.h
diff --git
a/config.h
b/config.h
index
da4c6a5
..
4313697
100644
(file)
--- a/
config.h
+++ b/
config.h
@@
-1,7
+1,7
@@
#ifndef VOR_CONFIG_H
#define VOR_CONFIG_H
#ifndef VOR_CONFIG_H
#define VOR_CONFIG_H
-#define VERSION "0.4pre"
+#define VERSION "0.5pre"
// screen size
#define XSIZE 640
// screen size
#define XSIZE 640
@@
-12,9
+12,6
@@
#define SCREENDXMIN 7.5
#define SCREENDXMIN 7.5
-// image file containing font for score stuff.
-#define BIG_FONT_FILE "fonts/score.png"
-
// -----------------------------------------------------------------------
// Rocks
// -----------------------------------------------------------------------
// Rocks
@@
-23,8
+20,13
@@
#define NROCKS 50
// initial/final counts for rocks-on-screen
#define NROCKS 50
// initial/final counts for rocks-on-screen
-#define I_ROCKS 25
-#define F_ROCKS 45
+#define NORMAL_I_ROCKS 20
+#define NORMAL_F_ROCKS 35
+#define NORMAL_GAMESPEED 1.0
+
+#define EASY_I_ROCKS 10
+#define EASY_F_ROCKS 25
+#define EASY_GAMESPEED 0.85
// number of rock structs to allocate
#define MAXROCKS 120
// number of rock structs to allocate
#define MAXROCKS 120
@@
-34,6
+36,9
@@
#define W 100
#define M 255
#define W 100
#define M 255
+// determines how hard they push the rocks. Set to 0 to disable pushing rocks
+#define ENGINE_DOT_WEIGHT 0.1
+
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300