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found another place where it said 0.5.1
[vor.git]
/
config.h
diff --git
a/config.h
b/config.h
index
f49de04
..
a17c5df
100644
(file)
--- a/
config.h
+++ b/
config.h
@@
-1,7
+1,7
@@
#ifndef VOR_CONFIG_H
#define VOR_CONFIG_H
#ifndef VOR_CONFIG_H
#define VOR_CONFIG_H
-#define VERSION "0.4pre"
+#define VERSION "0.5.2"
// screen size
#define XSIZE 640
// screen size
#define XSIZE 640
@@
-10,10
+10,10
@@
#define XSCROLLTO (XSIZE/3)
#define YSCROLLTO (YSIZE/2)
#define XSCROLLTO (XSIZE/3)
#define YSCROLLTO (YSIZE/2)
-#define SCREENDXMIN 7.5
+#define BARRIER_SPEED 7.5
-// image file containing font for score stuff.
-#define BIG_FONT_FILE "fonts/score.png"
+#define MAX_DIST_AHEAD XSIZE
+#define BOUNCINESS 0.50
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
@@
-23,17
+23,30
@@
#define NROCKS 50
// initial/final counts for rocks-on-screen
#define NROCKS 50
// initial/final counts for rocks-on-screen
-#define I_ROCKS 20
-#define F_ROCKS 40
+#define NORMAL_I_ROCKS 20
+#define NORMAL_F_ROCKS 35 // after 2 minutes
+#define NORMAL_GAMESPEED 1.0
+
+#define EASY_I_ROCKS 10
+#define EASY_F_ROCKS 25 // after 2 minutes
+#define EASY_GAMESPEED 0.85
// number of rock structs to allocate
#define MAXROCKS 120
// number of rock structs to allocate
#define MAXROCKS 120
-#define MAXENGINEDOTS 5000
+#define THRUSTER_STRENGTH 1.5
+
+// how many engine dots come out of each thruster per tic (1/20th of a seccond)
+#define ENGINE_DOTS_PER_TIC 150
+
+#define MAXENGINEDOTS 10000
#define MAXBANGDOTS 50000
#define W 100
#define M 255
#define MAXBANGDOTS 50000
#define W 100
#define M 255
+// determines how hard they push the rocks. Set to 0 to disable pushing rocks
+#define DOT_MASS_UNIT 0.07
+
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300