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fix bug: conflicting board/neighbors force
[hexbog.git]
/
main.coffee
diff --git
a/main.coffee
b/main.coffee
index
147b76a
..
459f152
100644
(file)
--- a/
main.coffee
+++ b/
main.coffee
@@
-548,7
+548,11
@@
blip_selection = ->
force = effects.force.last()
if force > 0
for tile in area.up
force = effects.force.last()
if force > 0
for tile in area.up
- tile.new_hp = tile.hp + force
+ if tile.new_hp
+ # for overlap of board and [n]neigbors
+ tile.new_hp += force
+ else
+ tile.new_hp = tile.hp + force
for s in spaces
s.tile.new_hp ?= s.tile.hp - 1
if s.tile.new_hp < 0
for s in spaces
s.tile.new_hp ?= s.tile.hp - 1
if s.tile.new_hp < 0