- else if((isvertical && th > bh) || (!isvertical && tw > MINW)) {
- /* tile window */
- c->w = tw - 2 * BORDERPX;
- c->h = th - 2 * BORDERPX;
- switch(stackpos) {
- case StackLeft:
- if(isvertical) {
- c->x = sx;
- c->y = sy + (i - 1) * th + bh;
- if(i + 1 == n)
- c->h = sh - c->y - 2 * BORDERPX;
- }
- else {
- c->x = sx + (i - 1) * tw;
- c->y = sy + bh;
- if(i + 1 == n)
- c->w = sx + stackw - c->x - 2 * BORDERPX;
- }
- break;
- case StackBottom:
- if(isvertical) {
- c->x = sx;
- c->y = sy + master + (i - 1) * th + bh;
- if(i + 1 == n)
- c->h = sh - c->y - 2 * BORDERPX;
- }
- else {
- c->x = sx + (i - 1) * tw;
- c->y = sy + bh + master;
- if(i + 1 == n)
- c->w = sw - c->x - 2 * BORDERPX;
- }
- break;
- case StackRight:
- if(isvertical) {
- c->x = sx + master;
- c->y = sy + (i - 1) * th + bh;
- if(i + 1 == n)
- c->h = sh - c->y - 2 * BORDERPX;
- }
- else {
- c->x = sx + master + (i - 1) * tw;
- c->y = sy + bh;
- if(i + 1 == n)
- c->w = sx + stackw - c->x - 2 * BORDERPX;
- }
- break;
+ else { /* tile window */
+ c->x += md;
+ if(th > bh) {
+ c->y = sy + (i - 1) * th + bh;
+ if(i + 1 == n)
+ c->h = sh - c->y - 2 * BORDERPX;
+ c->w = stackw - 2 * BORDERPX;
+ c->h = th - 2 * BORDERPX;