- c->x += master;
- else if(stackpos == StackBottom)
- c->y += master;
- c->w = tw - 2 * BORDERPX;
- c->h = th - 2 * BORDERPX;
- if(i + 1 == n) { /* fixes for last tile to take up rest space */
- if(isvertical)
- c->h = sh - c->y - 2 * BORDERPX;
- else {
- if(stackpos == StackLeft)
- c->w = master - c->x - 2 * BORDERPX;
- else
- c->w = sw - c->x - 2 * BORDERPX;
+ c->x += md;
+ if(th > bh) {
+ switch(stackpos) {
+ case StackLeft:
+ case StackRight:
+ c->y = sy + (i - 1) * th + bh;
+ if(i + 1 == n)
+ c->h = sh - c->y - 2 * BORDERPX;
+ break;
+ case StackBottom:
+ c->y = sy + md + (i - 1) * th + bh;
+ if(i + 1 == n)
+ c->h = sh - c->y - 2 * BORDERPX;
+ break;