-/* © 2004-2007 Anselm R. Garbe <garbeam at gmail dot com>
+/* © 2006-2007 Anselm R. Garbe <garbeam at gmail dot com>
+ * © 2006-2007 Sander van Dijk <a dot h dot vandijk at gmail dot com>
* See LICENSE file for license details. */
#include "dwm.h"
#include <stdlib.h>
c->w = wa->width;
c->h = wa->height;
if(c->w == sw && c->h == sh) {
- c->border = 0;
c->x = sx;
c->y = sy;
}
else {
- c->border = BORDERPX;
if(c->x + c->w + 2 * c->border > wax + waw)
c->x = wax + waw - c->w - 2 * c->border;
if(c->y + c->h + 2 * c->border > way + wah)
XSelectInput(dpy, w,
StructureNotifyMask | PropertyChangeMask | EnterWindowMask);
grabbuttons(c, False);
- wc.border_width = c->border;
+ c->border = wc.border_width = (c->w == sw && c->h == sh) ? wa->border_width : BORDERPX;
XConfigureWindow(dpy, w, CWBorderWidth, &wc);
XSetWindowBorder(dpy, w, dc.norm[ColBorder]);
configure(c); /* propagates border_width, if size doesn't change */
}
if(w <= 0 || h <= 0)
return;
- if(w == sw && h == sh)
- c->border = 0;
- else
- c->border = BORDERPX;
/* offscreen appearance fixes */
if(x > sw)
x = sw - w - 2 * c->border;