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Change the new tile animation
[hexbog.git] / main.coffee
index 7ea4a02..be5a85f 100644 (file)
@@ -80,7 +80,7 @@ board_col_top_px = []
 score = 0
 board = new Array(board_tiles) # letters ("Qu" or single letter)
 board_neighbors = [] # array of tile numbers "next to" this one
-board_top_px = [] # array of pixel coordinates for top of column
+tile_top_px = [] # array of pixel coordinates for top of column
 board_left_px = [] # array of pixel coordinates for left of column
 board_aboves = [] # array of tile numbers above, starting from top
 board_below = [] # tile number of next tile below or false
@@ -189,7 +189,7 @@ init_board_layout = () ->
                        is_bottom_tile = i is board_col_heights[col_num] - 1
 
                        # link tile number to pixel "top" and "left" of containing column
-                       board_top_px.push col_top_px
+                       tile_top_px.push col_top_px + i * tile_width
                        board_left_px.push col_num * tile_width
 
                        # aboves (array of tile numbers above, starting from top)
@@ -285,12 +285,8 @@ selected_word = ->
        word += board[i] for i in selected
        return word.toLowerCase()
 
-html_slide = (num, dist) ->
-       if dist
-               cur = html_tiles[num].css 'top'
-               cur = Number(cur.substr(0, cur.length - 2))
-               dest = cur + (dist * tile_width)
-               html_tiles[num].animate {top: "#{dest}px"}, slide_ms
+html_slide = (num) ->
+       html_tiles[num].animate {top: "#{tile_top_px[num]}px"}, slide_ms
 
 save_game = ->
        encoded = ''
@@ -314,7 +310,7 @@ blip_selection = ->
                        if cur_top is undefined
                                cur_top = fader
                        if top_tile isnt cur_top
-                               new_px = board_top_px[fader] - tile_width
+                               new_px = -20 - tile_width
                                new_slide = 1
                                top_tile = cur_top
                        html_tiles[fader].remove()
@@ -329,28 +325,32 @@ blip_selection = ->
                        new_tile top_tile, board_left_px[top_tile], new_px
                        slides[top_tile] = new_slide
                        new_px -= tile_width
+                       new_px -= 50
                        new_slide += 1
                for i in [0 .. board.length - 1]
-                       html_slide i, slides[i]
-                       slides[i] = 0
+                       if slides[i]
+                               html_slide i
                save_game()
        update_selection_display()
 
 activate_selection = ->
        word = selected_word()
        if word.length < 3
+               # FIXME make this a hint
                log "Too short: \"#{word}\""
                return
        unless is_word word
+               # FIXME make this automatically part of the selection display
                log "Not on word list: \"#{word}\""
                return
        word_score = Math.round(Math.pow(1.7, word.length))
        score += word_score
        $score_display.html score
+       # FIXME make some kind of animation showing score gain
        log "blipped \"#{word}\" for #{word_score} points"
        blip_selection()
        look_up_definition word
-       $('#definition').click() if cur_tab is 'instructions'
+       $('#definition').click()
 
 
 show_definition = (word, type, definition, language) ->
@@ -521,6 +521,7 @@ extract_wiktionary_definiton = (html) ->
 
 
 look_up_definition = (word) ->
+       $definition_body.html "Looking up definition for \"#{word}\"."
        $.ajax({
                url: "http://en.wiktionary.org/w/api.php?action=parse&format=json&page=#{word}"
                jsonpCallback: "lud_#{word}" # always use the same callback for the same word so it's cacheable
@@ -532,9 +533,7 @@ look_up_definition = (word) ->
                                if tdl
                                        show_definition word, tdl[0], tdl[1], tdl[2]
                        else
-                               log "Sorry, couldn't find a definition for \"#{word}\""
-               error: ->
-                       log "wiktionary failed to load: \"#{error_msg}\""
+                               $definition_body.html "Sorry, couldn't find a definition for \"#{word}\"."
        })
 
 board_as_txt = ->
@@ -574,20 +573,28 @@ init_tab = (t) ->
                $('#' + t).removeClass('tab').addClass('selected-tab').animate({height: tab_height}, 1000)
                cur_tab = t
 init_tabs = ->
-       for t in ['instructions', 'definition', 'logtab', 'restart']
+       for t in ['instructions', 'definition', 'donate', 'restart']
                init_tab t
 
+init_keybinding = ->
+       $(window).keydown (e) ->
+               switch e.keyCode
+                       when 32, 10, 13
+                               activate_selection()
+                       when 27
+                               unselect_all()
+
 $log = undefined
 init_log = ->
        $log = $('#log')
 log = (msg) ->
-       $log.children().last().remove()
-       $log.prepend $('<div></div>').html msg
+       console.log msg if console.log?
 
 init_game = ->
        init_log()
        if $(window).height() >= 440
                $('#centerer').css('margin-top', '25px')
+       init_keybinding()
        init_tabs()
        init_board()
        init_html_board()