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Removed unnecessary command-line options.
[vor.git]
/
sprite.c
2006-07-11
Jason Woofenden
started fiddling with explosion graphics: now it's...
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2006-06-13
Joshua Grams
started factoring out global t_frame
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2006-03-25
Joshua Grams
Added Jason's comments from openbubbles bounce code.
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2006-03-25
Joshua Grams
proper moving-away detection in bounce()?
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2006-03-25
Joshua Grams
correct bounce math?
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2006-03-25
Jason Woofenden
engine dots push rocks
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2006-03-25
Joshua Grams
removed new ship fade, blast leaves rocks collidable...
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2006-03-24
Joshua Grams
fade new ships in,
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2006-03-24
Joshua Grams
sprites now have a flag field (MOVE/DRAW/COLLIDE).
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2006-03-24
Joshua Grams
we now return you to your regularly scheduled exploding...
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2006-03-23
Joshua Grams
renamed *_SPRITE to *, made rocks bounce off each other.
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2006-03-23
Joshua Grams
rewording bounce calculations.
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2006-03-23
Joshua Grams
added area back to get_shape, bounce() uses area.
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2006-03-23
Joshua Grams
* sprite.c (collide): fixed yov computation.
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2006-03-23
Joshua Grams
bouncy ship :)
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2006-03-22
Joshua Grams
moved grid stuff from rocks.c to sprite.c
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2006-03-21
Joshua Grams
ditched the separate shape struct.
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2006-03-21
Joshua Grams
Updated collide to take two sprites.
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2006-03-21
Joshua Grams
renamed shape files to sprite, added todo list to svn.
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