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vanilla ckeditor-3.1
[ckeditor.git] / _source / core / dom / elementpath.js
1 /*\r
2 Copyright (c) 2003-2010, CKSource - Frederico Knabben. All rights reserved.\r
3 For licensing, see LICENSE.html or http://ckeditor.com/license\r
4 */\r
5 \r
6 (function()\r
7 {\r
8         // Elements that may be considered the "Block boundary" in an element path.\r
9         var pathBlockElements = { address:1,blockquote:1,dl:1,h1:1,h2:1,h3:1,h4:1,h5:1,h6:1,p:1,pre:1,li:1,dt:1,de:1 };\r
10 \r
11         // Elements that may be considered the "Block limit" in an element path.\r
12         var pathBlockLimitElements = { body:1,div:1,table:1,tbody:1,tr:1,td:1,th:1,caption:1,form:1 };\r
13 \r
14         // Check if an element contains any block element.\r
15         var checkHasBlock = function( element )\r
16         {\r
17                 var childNodes = element.getChildren();\r
18 \r
19                 for ( var i = 0, count = childNodes.count() ; i < count ; i++ )\r
20                 {\r
21                         var child = childNodes.getItem( i );\r
22 \r
23                         if ( child.type == CKEDITOR.NODE_ELEMENT && CKEDITOR.dtd.$block[ child.getName() ] )\r
24                                 return true;\r
25                 }\r
26 \r
27                 return false;\r
28         };\r
29 \r
30         CKEDITOR.dom.elementPath = function( lastNode )\r
31         {\r
32                 var block = null;\r
33                 var blockLimit = null;\r
34                 var elements = [];\r
35 \r
36                 var e = lastNode;\r
37 \r
38                 while ( e )\r
39                 {\r
40                         if ( e.type == CKEDITOR.NODE_ELEMENT )\r
41                         {\r
42                                 if ( !this.lastElement )\r
43                                         this.lastElement = e;\r
44 \r
45                                 var elementName = e.getName();\r
46                                 if ( CKEDITOR.env.ie && e.$.scopeName != 'HTML' )\r
47                                         elementName = e.$.scopeName.toLowerCase() + ':' + elementName;\r
48 \r
49                                 if ( !blockLimit )\r
50                                 {\r
51                                         if ( !block && pathBlockElements[ elementName ] )\r
52                                                 block = e;\r
53 \r
54                                         if ( pathBlockLimitElements[ elementName ] )\r
55                                         {\r
56                                                 // DIV is considered the Block, if no block is available (#525)\r
57                                                 // and if it doesn't contain other blocks.\r
58                                                 if ( !block && elementName == 'div' && !checkHasBlock( e ) )\r
59                                                         block = e;\r
60                                                 else\r
61                                                         blockLimit = e;\r
62                                         }\r
63                                 }\r
64 \r
65                                 elements.push( e );\r
66 \r
67                                 if ( elementName == 'body' )\r
68                                         break;\r
69                         }\r
70                         e = e.getParent();\r
71                 }\r
72 \r
73                 this.block = block;\r
74                 this.blockLimit = blockLimit;\r
75                 this.elements = elements;\r
76         };\r
77 })();\r
78 \r
79 CKEDITOR.dom.elementPath.prototype =\r
80 {\r
81         /**\r
82          * Compares this element path with another one.\r
83          * @param {CKEDITOR.dom.elementPath} otherPath The elementPath object to be\r
84          * compared with this one.\r
85          * @returns {Boolean} "true" if the paths are equal, containing the same\r
86          * number of elements and the same elements in the same order.\r
87          */\r
88         compare : function( otherPath )\r
89         {\r
90                 var thisElements = this.elements;\r
91                 var otherElements = otherPath && otherPath.elements;\r
92 \r
93                 if ( !otherElements || thisElements.length != otherElements.length )\r
94                         return false;\r
95 \r
96                 for ( var i = 0 ; i < thisElements.length ; i++ )\r
97                 {\r
98                         if ( !thisElements[ i ].equals( otherElements[ i ] ) )\r
99                                 return false;\r
100                 }\r
101 \r
102                 return true;\r
103         }\r
104 };\r