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I prefer the tiled/floating indicator on the right side
[dwm.git] / bar.c
diff --git a/bar.c b/bar.c
index f3a11b8..3027bc2 100644 (file)
--- a/bar.c
+++ b/bar.c
@@ -3,28 +3,52 @@
  * See LICENSE file for license details.
  */
 
-#include "wm.h"
+#include "dwm.h"
+
+void
+barclick(XButtonPressedEvent *e)
+{
+       int x = 0;
+       Arg a;
+       for(a.i = 0; a.i < TLast; a.i++) {
+               x += textw(tags[a.i]) + dc.font.height;
+               if(e->x < x) {
+                       view(&a);
+                       return;
+               }
+       }
+}
 
 void
 draw_bar()
 {
-       brush.rect = barrect;
-       brush.rect.x = brush.rect.y = 0;
-       draw(dpy, &brush, False, NULL);
+       int i, modw;
+       char *mode = arrange == tiling ? "#" : "~";
+
+       dc.x = dc.y = 0;
+       dc.w = bw;
+       drawtext(NULL, False, False);
 
-       if(stack) {
-               brush.rect.width = textwidth(&brush.font, stack->name) + labelheight(&brush.font);
-               swap((void **)&brush.fg, (void **)&brush.bg);
-               draw(dpy, &brush, False, stack->name);
-               swap((void **)&brush.fg, (void **)&brush.bg);
-               brush.rect.x += brush.rect.width;
+       modw = textw(mode) + dc.font.height;
+       dc.w = 0;
+       for(i = 0; i < TLast; i++) {
+               dc.x += dc.w;
+               dc.w = textw(tags[i]) + dc.font.height;
+               drawtext(tags[i], i == tsel, True);
+       }
+       if(sel) {
+               dc.x += dc.w;
+               dc.w = textw(sel->name) + dc.font.height;
+               drawtext(sel->name, True, True);
        }
+       dc.w = textw(stext) + dc.font.height;
+       dc.x = bx + bw - dc.w - modw;
+       drawtext(stext, False, False);
 
-       brush.rect.width = textwidth(&brush.font, statustext) + labelheight(&brush.font);
-       brush.rect.x = barrect.x + barrect.width - brush.rect.width;
-       draw(dpy, &brush, False, statustext);
+       dc.x = bx + bw - modw;
+       dc.w = modw;
+       drawtext(mode, True, True);
 
-       XCopyArea(dpy, brush.drawable, barwin, brush.gc, 0, 0, barrect.width,
-                       barrect.height, 0, 0);
+       XCopyArea(dpy, dc.drawable, barwin, dc.gc, 0, 0, bw, bh, 0, 0);
        XFlush(dpy);
 }