static void floating(void);
static void tiling(void);
-static void (*arrange)(void) = tiling;
+static void (*arrange)(void) = floating;
void
max(void *aux)
if(!c)
c = stack;
craise(c);
+ XWarpPointer(dpy, None, c->win, 0, 0, 0, 0, c->w / 2, c->h / 2);
focus(c);
}
draw_client(c);
XSetInputFocus(dpy, c->win, RevertToPointerRoot, CurrentTime);
XFlush(dpy);
+ discard_events(EnterWindowMask);
}
void
XGrabButton(dpy, Button3, Mod1Mask, c->win, False, ButtonPressMask,
GrabModeAsync, GrabModeSync, None, None);
arrange();
+ XWarpPointer(dpy, None, c->win, 0, 0, 0, 0, c->w / 2, c->h / 2);
focus(c);
}