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separated layout-specific stuff into separate .h and .c files which are included...
[dwm.git] / config.default.h
index ec32e9d..1f0fe8c 100644 (file)
@@ -25,7 +25,8 @@ static Rule rule[] = { \
 };
 
 /* layout(s) */
-void tile(const char *arg);            /* arranges all windows tiled */
+#include "tile.h"
+#include "float.h"
 #define LAYOUTS \
 static Layout layout[] = { \
        /* symbol               function */ \
@@ -44,10 +45,10 @@ static Key key[] = { \
        { MODKEY,                       XK_p,           spawn,          "exe=`dmenu_path | dmenu` && exec $exe" }, \
        { MODKEY,                       XK_space,       setlayout,      NULL }, \
        { MODKEY,                       XK_b,           togglebar,      NULL }, \
-       { MODKEY,                       XK_h,           tile,           "-0.05" }, \
        { MODKEY,                       XK_j,           focusclient,    "1" }, \
        { MODKEY,                       XK_k,           focusclient,    "-1" }, \
-       { MODKEY,                       XK_l,           tile,           "0.05" }, \
+       { MODKEY,                       XK_h,           incmaster,      "-0.05" }, \
+       { MODKEY,                       XK_l,           incmaster,      "0.05" }, \
        { MODKEY,                       XK_m,           togglemax,      NULL }, \
        { MODKEY,                       XK_Return,      zoom,           NULL }, \
        { MODKEY|ShiftMask,             XK_space,       togglefloating, NULL }, \