const char *symbol;
void (*arrange)(void);
Bool isfloating;
-} Layout;
+} Layout; /* TODO: layout should keep an auxilliary pointer to its Geometry,
+ instead of having all those layout specific vars globally */
typedef struct {
const char *prop;
mh = wh;
/* tile area */
- tx = wx;
+ tx = mx + mw;
ty = wy;
tw = ww - mw;
th = wh;